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Full notes
Full Project: Mist update
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Repeated intro
Hey guys!
What changed
- Gameplay
- Maps
- Balance
- Fixes
- Performance
- Server
Project: Mist changes
New weekly patch is here but its mostly fixes and balances. New content is coming soon! Meanwhile check out our new roadmap!
Roadmap
We are very excited today to finally reveal our full roadmap for Project Mist.
Our goal is simple: double the amount of content currently available in the game. This includes a completely new zone, four new facilities, four new questlines, four new bosses, four new enemy types, major gameplay systems, and much more.
Most of this content is already in quite advanced stage and we will be sharing lots of details soon but please note that the roadmap is not set in stone. We'll continue listening to your feedback, so some features, order of updates, or priorities may change as development progresses.
Patch Notes – Ver. 01_K_3164
Technical Improvements
Improved structure snapping to reduce visible gaps between building pieces.
Gravity Gun is now disabled while in Building Mode.
Improved structure destruction particle effects.
Resources now scatter more naturally after destroying structures.
Design Changes
Added dens for Night Raid enemies.
Rebalanced gear that increases weapon damage.
Rebalanced gear that reduces incoming damage.
Bug Fixes
Fixed visible bullets remaining while exiting scope view.
Improved multiplayer synchronization for Auto Turrets.
Fixed a crash that could occur when returning to the game after opening the menu with the HUD disabled.
Destroying a ladder while a player is standing on it no longer breaks player movement.
Fixed Z-fighting on overlapping metal foundations.
Ladders can now be destroyed using grenades.
Structures relocated with the Relocation Tool remain fully interactable.
Fixed an issue where relocating a structure multiple times could break previously relocated structures.
Improved colliders around the first railway station.
Added missing colliders throughout the world.
Fixed issues related to fast travel and scene transitions.
Improved Gravity Gun shooting synchronization in multiplayer.
Explosive objects launched with the Gravity Gun now explode correctly for all players.
Improved Bear Trap synchronization between multiplayer clients.
Removed the problematic Stomp Dash upgrade due to gameplay issues.
Added train fix that hopefully resolves the issue with wagons disappearing or detaching.
You can save game after defeating giant eye
Fixed problem with some areas freezing the game and dropping to 1fps
Thanks and as always see you in 1-2 weeks!
Source
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