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Steam News3 June 20262mo ago

3rd patch is live!

Hey guys! Roadmap for future patches is coming up next week. Meanwhile check out this weeks fixes and changes.

In this update4

Full notes

Full Project: Mist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys!

What changed

10 fixes0 additions9 changes1 removal
  • Server
  • Gameplay
  • Fixes
  • Balance
  • Performance
  • Maps
fixedRoadmap for future patches is coming up next week. Meanwhile check out this weeks fixes and changes. We are not sure if exploding train problem, eye quest and giant head in multiplayer will be 100% fixed after this so please let us know so we can fix it further if needed.
changedTechnical ImprovementsImproved save system stability in multiplayer. Saves should no longer become corrupted during co-op sessions.
fixedTechnical ImprovementsFixed Divine Shield causing gameplay-blocking issues.
changedTechnical ImprovementsImproved quest pins and compass navigation on the Drill Site.
fixedTechnical ImprovementsFixed several issues causing melee combat to become stuck or unresponsive.
removedDesign ChangesThe All Seeing Eye can no longer be re-entered after it has been defeated.

Project: Mist changes

fixedRoadmap for future patches is coming up next week. Meanwhile check out this weeks fixes and changes. We are not sure if exploding train problem, eye quest and giant head in multiplayer will be 100% fixed after this so please let us know so we can fix it further if needed.
changedImproved save system stability in multiplayer. Saves should no longer become corrupted during co-op sessions.
fixedFixed Divine Shield causing gameplay-blocking issues.
changedImproved quest pins and compass navigation on the Drill Site.
fixedFixed several issues causing melee combat to become stuck or unresponsive.

Roadmap for future patches is coming up next week. Meanwhile check out this weeks fixes and changes. We are not sure if exploding train problem, eye quest and giant head in multiplayer will be 100% fixed after this so please let us know so we can fix it further if needed.

Patch Notes – Ver. 01_K_3044

Technical Improvements

  • Improved save system stability in multiplayer. Saves should no longer become corrupted during co-op sessions.

  • Fixed Divine Shield causing gameplay-blocking issues.

  • Improved quest pins and compass navigation on the Drill Site.

  • Fixed several issues causing melee combat to become stuck or unresponsive.

Design Changes

  • The All Seeing Eye can no longer be re-entered after it has been defeated.

  • Increased the number of lockpicks available throughout the world.

  • Added proper weight values to weapons that previously weighed 0.

  • Standardized all Log Structures to 150 HP.

  • Log Structures receive the correct damage multipliers.

  • Capsules at the Drill Site now open correctly.

Bug Fixes

  • Improved train stability:

    • Fixed issues related to building on the train.

    • Fixed cases where players could be launched into space.

  • After finishing All seeing eye the content on the world map should appear normally

  • Giant Head boss should appear normally when the quest is active.

  • Players now spawn in the correct location during multiplayer sessions when the host is inside the train.

  • Fixed crafting recipes becoming incorrectly locked.

  • Improved weight display for lightweight items (e.g. 0.05 is now displayed correctly instead of 0.0).

  • Fixed players being kicked after shooting player-built walls with the AK.

  • Fixed an issue where music could become stuck or play multiple tracks simultaneously.

  • Fixed Electric Towers incorrectly requiring a key to operate

Source

Steam News / 3 June 2026

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