In this update4
Full notes
Full Project: Mist update
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What changed
- Gameplay
- Balance
- UI and audio
- Server
- Fixes
- Performance
Project: Mist changes
Hi everyone!
Thank you for all your feedback and bug reports. Today, we’ve released our first patch with a lot of fixes and improvements — you can check out the full details below.
But before jump into details here is a rough idea of what's coming soon. Next patch (probably in 2 weeks) will focus primarily on improving combat feel: making it less clunky, improving weapon responsiveness, and making enemy reactions feel much better overall. So that's our current plan for next patch:
Melee combat improvements (attack swings, stagger reactions, blocking)
Increase weapon variety in terms of firing patterns, fire rates, and overall feel
Improve combat-adjacent systems (ammo balance, quick crafting, etc.)
Add new melee weapon models
Improve enemy animations (fix animation bugs and enhance hit reactions)
Refine enemy hitboxes and speed up attack/movement animations to improve responsiveness
Add stronger player feedback systems (screen shake on hits, blocks, and taking damage)
Explore ways to make the Gravity Gun more useful in combat
Stay tuned for more updates — and thank you for helping us improve the game!
Here’s the list of fixes that are already live:
Ver. 0.1.K_2978 - already live
Technical Improvements
Fixed an issue affecting projectile movement speed.
Fixed whale enemies not losing aggro properly in multiplayer sessions. Whales will now disengage when all players are dead or after 60 seconds without taking damage.
Enemies can no longer:
walk through walls,
see through walls,
attack through walls.
Fixed incorrect default projectile sizes.
Improved mutant and zombie hitboxes, along with overall combat behavior.
Improved enemy hit detection against players.
Combat is now more dynamic and responsive.
Fixed enemy ticks and enemy blob behavior related to player detection and explosions.
Fixed enemy attack and aggro behavior against structures.
Improved flying enemy navigation:
removed jittering when reaching targets,
smoothed out rotation movement.
Optimized shaders for better performance.
Applied multiple smaller bug fixes to prevent common errors and improve stability.
UI Improvements
Fixed an issue where the UI displayed incorrect durations for stat regeneration buffs.
Improved indicator behavior and fixed issues causing indicators to remain visible longer than intended.
Design Changes
Fixed an issue causing multiple quests to appear simultaneously in the Dissection Lab.
Source
Changelog.gg summarizes and formats this update. How we read updates.
