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Steam News21 May 20262mo ago

First Patch is live!

Hi everyone! Thank you for all your feedback and bug reports. Today, we’ve released our first patch with a lot of fixes and improvements — you can check out the full details below.

In this update4

Full notes

Full Project: Mist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions13 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Server
  • Fixes
  • Performance
changedThank you for all your feedback and bug reports. Today, we’ve released our first patch with a lot of fixes and improvements — you can check out the full details below.
changedBut before jump into details here is a rough idea of what's coming soon. Next patch (probably in 2 weeks) will focus primarily on improving combat feel: making it less clunky, improving weapon responsiveness, and making enemy reactions feel much better overall. So that's our current plan for next patch:
changedMelee combat improvements (attack swings, stagger reactions, blocking)
changedIncrease weapon variety in terms of firing patterns, fire rates, and overall feel
changedImprove combat-adjacent systems (ammo balance, quick crafting, etc.)
addedAdd new melee weapon models

Project: Mist changes

changedThank you for all your feedback and bug reports. Today, we’ve released our first patch with a lot of fixes and improvements — you can check out the full details below.
changedBut before jump into details here is a rough idea of what's coming soon. Next patch (probably in 2 weeks) will focus primarily on improving combat feel: making it less clunky, improving weapon responsiveness, and making enemy reactions feel much better overall. So that's our current plan for next patch:
changedMelee combat improvements (attack swings, stagger reactions, blocking)
changedIncrease weapon variety in terms of firing patterns, fire rates, and overall feel
changedImprove combat-adjacent systems (ammo balance, quick crafting, etc.)

Hi everyone!

Thank you for all your feedback and bug reports. Today, we’ve released our first patch with a lot of fixes and improvements — you can check out the full details below.

But before jump into details here is a rough idea of what's coming soon. Next patch (probably in 2 weeks) will focus primarily on improving combat feel: making it less clunky, improving weapon responsiveness, and making enemy reactions feel much better overall. So that's our current plan for next patch:

  • Melee combat improvements (attack swings, stagger reactions, blocking)

  • Increase weapon variety in terms of firing patterns, fire rates, and overall feel

  • Improve combat-adjacent systems (ammo balance, quick crafting, etc.)

  • Add new melee weapon models

  • Improve enemy animations (fix animation bugs and enhance hit reactions)

  • Refine enemy hitboxes and speed up attack/movement animations to improve responsiveness

  • Add stronger player feedback systems (screen shake on hits, blocks, and taking damage)

  • Explore ways to make the Gravity Gun more useful in combat

Stay tuned for more updates — and thank you for helping us improve the game!

Here’s the list of fixes that are already live:

Ver. 0.1.K_2978 - already live

Technical Improvements

  • Fixed an issue affecting projectile movement speed.

  • Fixed whale enemies not losing aggro properly in multiplayer sessions. Whales will now disengage when all players are dead or after 60 seconds without taking damage.

  • Enemies can no longer:

    • walk through walls,

    • see through walls,

    • attack through walls.

  • Fixed incorrect default projectile sizes.

  • Improved mutant and zombie hitboxes, along with overall combat behavior.

  • Improved enemy hit detection against players.

  • Combat is now more dynamic and responsive.

  • Fixed enemy ticks and enemy blob behavior related to player detection and explosions.

  • Fixed enemy attack and aggro behavior against structures.

  • Improved flying enemy navigation:

    • removed jittering when reaching targets,

    • smoothed out rotation movement.

  • Optimized shaders for better performance.

  • Applied multiple smaller bug fixes to prevent common errors and improve stability.

UI Improvements

  • Fixed an issue where the UI displayed incorrect durations for stat regeneration buffs.

  • Improved indicator behavior and fixed issues causing indicators to remain visible longer than intended.

Design Changes

  • Fixed an issue causing multiple quests to appear simultaneously in the Dissection Lab.

Source

Steam News / 21 May 2026

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