Update log
Full Project: Mist update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Performance
- Gameplay
We’ve got an important update about the Early Access launch of Project Mist. While we were originally aiming to release in May, we’ve decided to delay the launch by a few months.
Our initial plan was to release without multiplayer and introduce it later during Early Access. But after a lot of internal discussion — and listening to your feedback — we’ve decided to hold off and launch with multiplayer right from the start.
It wasn’t an easy call, but we truly believe it's the right one. Multiplayer is a huge part of the Project Mist experience, and launching without it just wouldn’t feel complete. We’d rather take the extra time now than compromise on something this important.
Since the demo launched, we’ve been hard at work making improvements across the board — visuals, performance, AI behavior, combat feel, UI/UX, new bosses, new enemies, new items, mechanics and a ton more. The feedback we received from the demo has been incredibly valuable, and it’s helped us level up the game in ways we’re really excited about.
We know delays are never fun to hear about, but this extra time is going directly into making Project Mist better. We genuinely can’t wait to share the updated version with you and we hope that it’ll be worth the wait.
The Project Mist Team
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