Full notes
Full Project Breakout update
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What changed
- UI and audio
- Balance
- Fixes
Version 1.0.1a is live!
This update focuses on gameplay improvements, UI and audio polish, and a number of bug fixes and multiplayer synchronization improvements.
CHANGELOG
Gameplay
Reduced prepare sleep phase duration by 15 minutes on all maps - Increased capacity of certain storage containers (trash bin, ...) - Modified area access permissions to make them seem more consistent to the player (for yard, solitary cellblock, …) - Added more basketballs to the first two maps - Modified underground wall composition and scarcity to improve usability of tunnels in general and shovels - Added auto-saves: automatically saves the game when a new day starts, can be disabled on the host in the options (a)
UI
Increased size and visibility of the text chat window - Underground entry now indicates that it is interactable with the interaction key - The search bar in the craft interface now also filters by localized item names and not just English ones - Added concealment status to the interaction caption of destructibles - Changed font of the "waiting for other players" message to increase readability
Audio
Basketball item now has an internal cooldown for playing a sound - The telephone sound now has a proper (non-global) range - Slight audio volume tweaks for certain objects (shower, telephone booth, screwdriver, ...)
Multiplayer
Illegal area flag synchronization is now handled entirely by the character's owner client, avoiding divergence caused by different physics engine evaluations on host vs. client - Illegal action flag is now properly synchronized from clients to host (e.g., when lockpicking) - Player underground flags are now properly synchronized across clients - Showers are now properly synchronized across clients
Localization
Added some missing localizations (e.g., underground walls, ...) - Improved localization in certain areas (e.g., quest descriptions, item names, ...)
Misc
Basketball item now freezes 10s after being thrown to avoid multiplayer audio issues - Modified doors in the first level of Infirmary A to prevent players from being softlocked
Bugfixes
Fixed client not being set as owner of their own cell’s desk after loading a game - Fixed loosened cover plates (e.g., vents) not having proper collision with the environment - Fixed workboard sometimes staying highlighted even after work time - Fixed concealment items (fake bars, fake vent, fake fence) not being placeable - Fixed guards sometimes not shooting when fighting with a ranged weapon - Potential fix for doors sometimes not properly closing on some clients - Fixed loading a save file not working when attempting to load it in a different lobby (set of players) than it was saved in (a) - Fixed a bug that caused relations and quests not to load properly when loading a multiplayer save file in singleplayer (a) - Fixed a bug that caused relations not to load properly when loading a singleplayer save file in multiplayer (a) - Fixed finished quests appearing in objectives after saving and loading a game (a) - Fixed new players joining a loaded game sometimes being assigned a cell that is already used by a prisoner NPC (a)
Thanks for playing and for all your feedback! More updates are coming and issues are being worked on.
– Max
Source
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