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Steam News14 June 202619d ago

Version 1.0.5 – Map Editor Improvements, Performance & General Fixes

Version 1.0.5 is live! This update focuses on map editor enhancements, quality-of-life improvements, gameplay balancing, performance optimizations, and a wide range of bug fixes throughout the game.

Full notes

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What changed

1 fix3 additions1 change1 removal
  • Maps
  • UI and audio
  • Performance
  • Gameplay
  • Server
changedThis update focuses on map editor enhancements, quality-of-life improvements, gameplay balancing, performance optimizations, and a wide range of bug fixes throughout the game.
addedMap EditorAdded object preview images for all remaining map editor objects - Area visualizations are now no longer toggled when typing in an input field - Added a new map editor object: prison layout map – creates a dynamic map of the prison displaying nearby areas - Removed unusable generator objects from the map editor object list - Fixed an issue that caused several objects (> 50) to not be properly box-selectable - Fixed weak wall fractured cells falling through the ground in the map editor scene - Doors now do not open while being placed, making it easier to properly position them in door frames
addedUIAdded a health bar for NPCs to make it easier (especially for new players) to estimate whether a combat encounter is successful or not - Added an indicator to the inventory/crafting UI to display whether an item is tracked and can be automatically located by guards
addedPerformanceAdded LODs for: cactus, electrical generator, dead tree, sugar cane, basketball, basketball hoop, table chair unit, weight bench - Reduced RAM usage by optimizing the way models are loaded into a scene
removedMisc / BalancingTutorial progress is now saved and is no longer reset when loading a save game - Doctors now wait until a wanted prisoner has been arrested before healing them - Increased taser item value from 12.5 to 18 - Lockdowns now end automatically after 5 minutes if all wanted prisoners are already in their cells - Guards that are actively searching for a prisoner during lockdowns now always run
fixedBug FixesFixed several issues that prevented work jobs and quests from being properly initialized (e.g., when loading without the player's previous session that had a prison job) - Fixed an issue that caused certain levels (e.g., Fernweh Facility) to not properly load when setting the "Prisoner NPC Count" to a high value - Fixed an issue that caused doors to not properly react to phase changes after loading, potentially causing the player to become stuck in their cell - Fixed a few other potential issues that could cause doors to not be properly synchronized in multiplayer or initialized correctly in general - Fixed an issue that caused prisoner NPCs to attack the player or another NPC even after being arrested

Version 1.0.5 is live!

This update focuses on map editor enhancements, quality-of-life improvements, gameplay balancing, performance optimizations, and a wide range of bug fixes throughout the game.

CHANGELOG

Map Editor

  • Added object preview images for all remaining map editor objects - Area visualizations are now no longer toggled when typing in an input field - Added a new map editor object: prison layout map – creates a dynamic map of the prison displaying nearby areas - Removed unusable generator objects from the map editor object list - Fixed an issue that caused several objects (> 50) to not be properly box-selectable - Fixed weak wall fractured cells falling through the ground in the map editor scene - Doors now do not open while being placed, making it easier to properly position them in door frames

UI

  • Added a health bar for NPCs to make it easier (especially for new players) to estimate whether a combat encounter is successful or not - Added an indicator to the inventory/crafting UI to display whether an item is tracked and can be automatically located by guards

Performance

  • Added LODs forcactus, electrical generator, dead tree, sugar cane, basketball, basketball hoop, table chair unit, weight bench - Reduced RAM usage by optimizing the way models are loaded into a scene

Misc / Balancing

  • Tutorial progress is now saved and is no longer reset when loading a save game - Doctors now wait until a wanted prisoner has been arrested before healing them - Increased taser item value from 12.5 to 18 - Lockdowns now end automatically after 5 minutes if all wanted prisoners are already in their cells - Guards that are actively searching for a prisoner during lockdowns now always run

Bug Fixes

  • Fixed several issues that prevented work jobs and quests from being properly initialized (e.g., when loading without the player's previous session that had a prison job) - Fixed an issue that caused certain levels (e.g., Fernweh Facility) to not properly load when setting the "Prisoner NPC Count" to a high value - Fixed an issue that caused doors to not properly react to phase changes after loading, potentially causing the player to become stuck in their cell - Fixed a few other potential issues that could cause doors to not be properly synchronized in multiplayer or initialized correctly in general - Fixed an issue that caused prisoner NPCs to attack the player or another NPC even after being arrested

Source

Steam News / 14 June 2026

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