In this update7
Full notes
Full Project Breakout update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Security
- Fixes
- Maps
Project Breakout changes
Version 1.0.2 is live!
This update focuses on gameplay tweaks, UI and localization improvements, and brings another batch of bug fixes.
CHANGELOG
Gameplay
The solitary cellblock and contained cells are now always allowed to enter, except during night and during lockdown, to avoid the player being rearrested while in solitary when their punishment is done - The helicopter now continues searching during lockdown, shooting at a prisoner instead of keeping focus on them - Doctors also delay their rescue job if the prisoner is being arrested (to avoid the character being shot twice by the helicopter, for example) - Guards that are searching for a specific prisoner during lockdown now always run - Missing the green area during the running minigame now only decreases progress by 1 instead of setting it to 0 - Changed wall rotation of back door of Cellblock B to prevent the player from being softlocked in vent area - Increased toilet storage capacity from 1 to 3 - Increased the telephone number attribute gain from 10 to 15 attribute levels
UI
Added a pop-up information message informing players that another player has triggered a lockdown after missing rollcall - Added a pop-up information message for failed pickpocket attempts - Changed disobedience label from "k% wanted" to "k% until wanted" - Added localized item names for molotov cocktail - Slightly increased duration of pop-up information messages (e.g., reasons for arrest, lost prison job, etc.) - Highlighted tutorial level "Waiting for players" message
Localization
Added several missing characters for Korean, Japanese, Traditional Chinese, and Simplified Chinese
Misc/Performance
Optimized performance of the security controller that distributes NPC jobs to guards
Bugfixes
Fixed a bug that caused pending punishments to not be removed properly when loading a save file without one of the initial players - Fixed an issue that caused the helicopter to keep shooting at a prisoner who is already being escorted - Fixed an issue that caused the helicopter to shoot at players in their cell - Fixed an issue that caused a guard to try to arrest the player even after they were already being arrested during lockdown - Fixed an issue that caused guards to leave doors of solitary cells open even when a prisoner was held in them - Fixed an issue that caused cell doors not to close/open properly during a prisoner’s punishment (e.g., causing the player to be stuck in a cell or being punished for leaving an open cell during punishment) - Potential fix for an issue that caused the player not being able to open a minigame for the rest of the session (until reload) - Fixed basketball sometimes becoming stuck mid-air - Fixed bribe guard achievement not triggering - Fixed weather effects appearing in the workshop - Fixed player auto-attacking after pickpocketing fails - Fixed door in infirmary leading to storage not showing the correct lock color - Fixed player not being able to properly move along a zipline shot by the zipline gun and becoming stuck - Fixed sound effects not playing for zipline gun - Fixed an issue that caused the rollcall lockdown to trigger because a prisoner was being escorted to the infirmary - Fixed synchronization issues with molotov cocktail
Keep the feedback coming. I’m also working on a guide on how to use the map editor, which currently has some issues that I need to iron out first.
– Max
Source
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