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- Primus
Primus Devlog #9: Hitting My Biggest Roadblock Yet
Hey guys, So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the…
Announcement1 changeGameplay - Primus
Primus Devlog #8: The Game Is Finally Taking Shape
Hey guys, So, we’ve reached that "weird stage" where all the individual pieces of the game, the combat, the arena, the festivals, finally exist, but they don't quite fit together perfectly yet. This week was all about t…
Announcement3 changesMapsUI/audio - Primus
Primus Devlog #7: Creating 27 Head Of House Individuals To Lead Your Faction
Hey guys, So, trying to make nine different factions feel like more than just palette-swapped rivals has been the mountain to climb this week, turns out giving a world "soul" requires a lot of image making and 27 very o…
Announcement1 changeGameplay - Primus
Primus Devlog #6: Adding Roman Festivals & Tours
Hey guys, So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.…
Event3 changesGameplay - Primus
Primus Devlog #5: Releasing 11 Animals Into My Game To Cause Mayhem
Hey guys, So, I’ve been diving deep into Roman history, well, asking Gemini about it, to figure out exactly how many toothy, clawed beasts I can legally (and technically) cram into a tile-based arena. In this devlog, yo…
Event2 changesGameplay





