Full notes
Full Primus update
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Repeated intro
Hey guys,
What changed
- Gameplay
Primus changes
So, trying to make nine different factions feel like more than just palette-swapped rivals has been the mountain to climb this week, turns out giving a world "soul" requires a lot of image making and 27 very opinionated leaders.
In this devlog, you’ll see:
The Struggle for Identity: Moving past basic stat buffs to ensure every faction feels alive. It’s one thing to give a faction a different color; it’s another to build unique politics, styles, and AI behaviors that actually make them feel like dangerous rivals.
The Head of House System: I’ve built out 27 unique Head of House individuals (three for each of the nine factions). Each leader comes with two unique passive traits and a "Decree"—an active ability that can change the tide of combat, like the Gilded Hand using money to manipulate the crowd or the Iron Vanguard using raw martial buffs.
The Art of the Deal (and the Insult): I’ve started working on dialogue scenes where these leaders talk to you directly. Instead of just getting a generic letter, you’ll now have leaders threatening you, offering alliances, or insulting your gladiators to your face.
🎥 Watch the full Devlog #7 here:
If you’d like to support the game, wishlist the game and support me on YouTube:
👉 Primus
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
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