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- Primus
Primus #20: Every 10 Ranks, You Have to Defeat Them
Hey Guys, This week I worked on all the 10 Gatekeeper Challenges that are within the full game. Making combat stances, abilities, passives and ensuring each Gatekeeper fight feels uniquely different. Here's how it went:…
Announcement - Primus
Primus #19: Here’s My Gladiator Game After 4 Months
Hey guys, This week I fell ill but wanted to use this as an opportunity to show you more of what the game looks like so you've got a better idea for where we are at. Here's more on this: If you’d like to support the gam…
Announcement - Primus
Primus #18: Gladiator Expeditions, The Arena Announcer & Animations
Hey Guys, This week was spent working on the gladiator expedition map, improving the visuals, the generation and more. I also added the arena announcer voice overs as well as beginning to work on idle animations for gla…
Announcement1 changeGameplay - Primus
Primus #17: Fixing My Biggest Bugs In Primus Yet
Hey guys, This week we had a few major bugs to fix, from my entire game looking visually crushed to the screen being too zoomed in. I was able to fix most of them but 1 still remains. I plan to release the demo this wee…
Announcement - Primus
Primus #16: Demo Approved - The Push For The Release
Hey guys, With the demo approved (third time lucky) we're nearing the point of the demo release. The demo release will likely get pushed till next week but I aim to get the demo trailer out tomorrow. I share more in the…
Announcement - Primus
Primus #15: Building the Dungeon for My Gladiator Game
Hey guys, This week I focused on adding the Dungeon Crawler aspect to Primus. As it felt the game was more of constant fights and recovery rather than a dungeon. I also worked on putting in tutorials and fixing various…
Announcement1 changeGameplay - Primus
Primus #14: UI Overhaul With Chat GPT To Polish My Game
Hey guys, This week we did some nice UI polishing, focusing on making the game visuals feel more gladiator-themed. Where I had Chat GPT make the HUD images based off the screenshots I gave it to then put into my game. H…
Announcement2 changesUI/audio - Primus
Primus #13: Primus Didn’t Make The Steam Fest. But That’s Fine
Hey guys, So unfortunately the Primus demo won't be out in time for the Steam Fest, and will likely take another week or so to get out. However this isn't an entire loss for a few reasons I discuss in my latest devlog:…
Announcement - Primus
Primus #12: I Have 9 Days To Fix My Failed Steam Demo
Hey guys, Was a bit of an adventurous week with progress. The game demo didn't get approved The combat is still having issues We only have 9 days to get this fixed in time for the steam fest Maybe I've bitten off more t…
Announcement1 changeFix - Primus
Primus #11: I’ve Spent 160 Hours Building a Gladiator Dungeon Crawler
Hey guys, So, we are officially about two weeks away from needing the demo ready for Steam Next Fest, and it’s honestly terrifying trying to turn a bunch of separate systems into something you can actually play. In this…
Announcement2 changesGameplay - Primus
Primus Devlog #10: AI Bloated My Gladiator Game. So I Simplified It
Hey guys, So, I accidentally bloated my gladiator game with too many AI-generated systems, completely lost the core vision, and had to spend the week aggressively deleting my own features to save the game before the dem…
Announcement1 changeGameplay - Primus
Steam Deck Compatibility
Steam Deck Compatibility Primus is not steam deck supported. The game is designed primarily for Windows PC. For the best experience, I recommend playing on Windows PC. Cheers, Ethan.
Patch notes5 changesCompatibility - Primus
Primus Devlog #9: Hitting My Biggest Roadblock Yet
Hey guys, So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the…
Announcement1 changeGameplay - Primus
Primus Devlog #8: The Game Is Finally Taking Shape
Hey guys, So, we’ve reached that "weird stage" where all the individual pieces of the game, the combat, the arena, the festivals, finally exist, but they don't quite fit together perfectly yet. This week was all about t…
Announcement3 changesMapsUI/audio - Primus
Primus Devlog #7: Creating 27 Head Of House Individuals To Lead Your Faction
Hey guys, So, trying to make nine different factions feel like more than just palette-swapped rivals has been the mountain to climb this week, turns out giving a world "soul" requires a lot of image making and 27 very o…
Announcement1 changeGameplay - Primus
Primus Devlog #6: Adding Roman Festivals & Tours
Hey guys, So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.…
Event3 changesGameplay






