Full notes
Full Primus update
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Repeated intro
Hey guys,
What changed
- Gameplay
Primus changes
So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the demo submission deadline looms less than three weeks away.
In this devlog, you’ll see:
The Trap of "AI Clutter": Dealing with massive feature creep and realizing that just because tools like Cursor let you build something quickly, doesn't mean you should.
Scoping the Demo Scene-by-Scene: Aggressively deleting, merging, and simplifying code to lock down a tight core gameplay loop featuring the first two gatekeeper bosses.
Desperate Miro Board Sketching: Resorting to drawing terrible, incoherent sketches on a digital whiteboard just to find an ounce of clarity when the Trello board stopped helping.
If you’d like to support the game, wishlist the game and support me on YouTube:
👉 Primus
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
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