HomeGamesUpdatesPricingMethodology
Steam News16 May 20263mo ago

Primus Devlog #9: Hitting My Biggest Roadblock Yet

Hey guys, So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the

Full notes

Full Primus update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedScoping the Demo Scene-by-Scene: Aggressively deleting, merging, and simplifying code to lock down a tight core gameplay loop featuring the first two gatekeeper bosses.

Primus changes

changedScoping the Demo Scene-by-Scene: Aggressively deleting, merging, and simplifying code to lock down a tight core gameplay loop featuring the first two gatekeeper bosses.

So, we hit our biggest roadblock yet. It turns out that building features super fast with AI tools can backfire, leaving the project buried under a mountain of half-finished systems and loose ends right as the demo submission deadline looms less than three weeks away.

In this devlog, you’ll see:

  • The Trap of "AI Clutter": Dealing with massive feature creep and realizing that just because tools like Cursor let you build something quickly, doesn't mean you should.

  • Scoping the Demo Scene-by-Scene: Aggressively deleting, merging, and simplifying code to lock down a tight core gameplay loop featuring the first two gatekeeper bosses.

  • Desperate Miro Board Sketching: Resorting to drawing terrible, incoherent sketches on a digital whiteboard just to find an ounce of clarity when the Trello board stopped helping.

If you’d like to support the game, wishlist the game and support me on YouTube:

👉 Primus

👉 My Game Dev YouTube

👉 My Website

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Source

Steam News / 16 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.