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Steam News25 April 20263mo ago

Primus Devlog #6: Adding Roman Festivals & Tours

Hey guys, So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.

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Hey guys,

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Events
addedSo, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.
changedThe Mental Wall: Overcoming a multi-day creative slump and deciding to scrap annoying percentage-based RNG in favor of travel events where the player has definitive control over the outcome.
addedFestivals & Rivalries: The implementation of a new "touring" system where you travel to festivals, manage a morning-to-night cycle of preparation and hype, and navigate complex political alliances (or betrayals) with eight rival factions.

Primus changes

addedSo, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.
changedThe Mental Wall: Overcoming a multi-day creative slump and deciding to scrap annoying percentage-based RNG in favor of travel events where the player has definitive control over the outcome.
addedFestivals & Rivalries: The implementation of a new "touring" system where you travel to festivals, manage a morning-to-night cycle of preparation and hype, and navigate complex political alliances (or betrayals) with eight rival factions.

So, I hit a massive mental roadblock for about four days this week, leaving me completely stuck on where to take the game until a deep dive into Roman history opened up a whole new path for the gameplay loop.

In this devlog, you’ll see:

  • The Mental Wall: Overcoming a multi-day creative slump and deciding to scrap annoying percentage-based RNG in favor of travel events where the player has definitive control over the outcome.

  • Festivals & RivalriesThe implementation of a new "touring" system where you travel to festivals, manage a morning-to-night cycle of preparation and hype, and navigate complex political alliances (or betrayals) with eight rival factions.
  • The Rockstar Life: My discovery that Roman gladiators essentially went on touring circuits like modern athletes, dealing with everything from noble invitations to getting sick or ambushed on the road.

🎥 Watch the full Devlog #6 here:

If you’d like to support the game, wishlist the game and support me on YouTube:

👉 Primus

👉 My Game Dev YouTube

👉 My Website

Thanks again for checking this out.

I’m looking forward to sharing progress with you each week as I work toward the full game release!

– Ethan

Source

Steam News / 25 April 2026

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