Full notes
Full Primus update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys,
What changed
- Gameplay
- Events
Primus changes
So, I’ve been diving deep into Roman history, well, asking Gemini about it, to figure out exactly how many toothy, clawed beasts I can legally (and technically) cram into a tile-based arena.
In this devlog, you’ll see:
- The Great Ability OverhaulRealizing that moving to tile-based combat means I have to go back and rewrite almost every gladiator ability and passive I’ve already built so they actually play nice with the new movement system.
- Release the BeastsI’ve added 11 different animals including lions, tigers, and even elephants with archer towers. I also implemented a new crowd event system where the audience can randomly decide to "Release the Beast" mid-match to spice things up.
The Glitchy Gate: I tried using AI video generation to create cinematic animal entrances. The lion looked great, but the way the arena gate opened was so physically "weird" and broken that I’m still debating if it’s a feature or a bug.
🎥 Watch the full Devlog #5 here:
If you’d like to support the game, wishlist the game and support me on YouTube:
👉 Primus
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan
Source
Changelog.gg summarizes and formats this update. How we read updates.
