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- Primitive Society Simulator
[Main Branch] 0.3.5_513.0708
Bug fix Cannot gain experience points when attacking other tribes
Patch notes1 changeGameplay - Primitive Society Simulator
[Default Branch] 0.3.5_512.1230
Stats Animal feed crafting time: 2h->1h Bug fixes The "Dev kill all invaders" function was not working, now restored Cannot build wolf pen in tutorial There are box characters in the Korean tutorial
Patch notes3 changesFixGameplay - Primitive Society Simulator
[Beta] 0.3.5_506.1745
Interaction optimization Research queue Select tech/culture with unstarted prerequisites -> entire research line enters queue Select tech/culture with started prerequisites -> added to queue Cancel unstarted tech/cultur…
Patch notes5 changesPerformance - Primitive Society Simulator
[Default] 0.3.5_504.0910
Beginner Interaction Optimization Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area…
Patch notes7 changes3 numericFix - Primitive Society Simulator
[Beta] 0.3.5_504.0910
Beginner Interaction Optimization Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area…
Patch notes4 changes3 numericPerformance - Primitive Society Simulator
A Letter to Our Players: We'd Love to Hear Your Reviews
Dear players and friends, First and foremost, thank you for your continued support and understanding. We know that most players of single-player games prefer to immerse themselves quietly in the experience. However, as…
Patch notes2 changesServerMaps - Primitive Society Simulator
[Beta] 0.3.5_428.1932
When drafted, right-clicking can also be used to replenish ammo This way, when players are defending a city, as long as an ammo depot is placed on the city wall, they can gain a huge ammo advantage. (Although it still r…
Patch notes1 changeFixGameplay - Primitive Society Simulator
0.3.5_424.1222
Bug fixes After combat ends, enemies remain on the map, cannot be killed, and cause errors Trees and grass do not automatically replant after being planted and harvested
Patch notes2 changesFixMaps - Primitive Society Simulator
[Default 0.3.5_414.2044] Ammo + Off-hand weapon
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Patch notes11 changes6 numericMaps - Primitive Society Simulator
[Beta] 0.3.5_415.1018
Balance Slightly lowered damage values for ranged and off-hand weapons Personal Experience After playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influ…
Patch notes4 changesBalanceGameplay - Primitive Society Simulator
[Beta 0.3.5_414.2044] Ammo + Off-hand weapon
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Patch notes8 changes6 numericMaps - Primitive Society Simulator
Update Preview: Ammo Count
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Patch notes6 changesMapsGameplay - Primitive Society Simulator
Default Branch 0.3.5_403.1121
Bug fix If the last enemy surrenders instead of being killed, the leader does not gain experience
Patch notes - Primitive Society Simulator
Default Branch 0.3.5_331.1200
Invading enemies will surrender When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately). This wa…
Event8 changesFixBalance - Primitive Society Simulator
Beta 0.3.5_331.1200
Invading enemies will surrender When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately). This wa…
Event1 change - Primitive Society Simulator
Beta 0.3.5_326.1137
Content Guest seats in the Council Hall now have 3 levels Bug fixes Tigers are injured but won't take medicine Humans sometimes play a sped-up running animation when moving, but move at walking speed Localization issues…
Patch notes1 changeGameplay



