HomeGamesUpdatesPricingMethodology
Steam News1 April 20263mo ago

Default Branch 0.3.5_331.1200

Invading enemies will surrender When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).

In this update5

Full notes

Full Primitive Society Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition5 changes0 removals
  • Balance
  • Events
  • Performance
  • Gameplay
  • UI and audio
changedInvading enemies will surrenderWhen defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).
changedInvading enemies will surrenderThis way, the player's defense will yield significant rewards.
changedInvading enemies will surrenderHowever, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."
changedInteraction OptimizationIt is now possible to turn off the "pen too crowded" warning.
addedContentGuest seats in the Council Hall now have 3 levels
fixedBug fixesTigers are injured but won't take medicine

Primitive Society Simulator changes

changedWhen defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).
changedThis way, the player's defense will yield significant rewards.
changedHowever, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."
changedIt is now possible to turn off the "pen too crowded" warning.
addedGuest seats in the Council Hall now have 3 levels

Invading enemies will surrender

When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).

This way, the player's defense will yield significant rewards.

However, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."

Interaction Optimization

It is now possible to turn off the "pen too crowded" warning.

Content

  • Guest seats in the Council Hall now have 3 levels

Bug fixes

  • Tigers are injured but won't take medicine

  • Humans sometimes play a sped-up running animation when moving, but move at walking speed

Localization issues

  • French issue: "Every 10 portions of food" displays as box characters

Source

Steam News / 1 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.