In this update5
Full notes
Full Primitive Society Simulator update
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What changed
- Balance
- Events
- Performance
- Gameplay
- UI and audio
Primitive Society Simulator changes
Invading enemies will surrender
When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).
This way, the player's defense will yield significant rewards.
However, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."
Interaction Optimization
It is now possible to turn off the "pen too crowded" warning.
Content
Guest seats in the Council Hall now have 3 levels
Bug fixes
Tigers are injured but won't take medicine
Humans sometimes play a sped-up running animation when moving, but move at walking speed
Localization issues
French issue: "Every 10 portions of food" displays as box characters
Source
Changelog.gg summarizes and formats this update. How we read updates.
