What changed
0 fixes0 additions4 changes0 removals
changedInvading enemies will surrenderWhen defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).
changedInvading enemies will surrenderThis way, the player's defense will yield significant rewards.
changedInvading enemies will surrenderHowever, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."
changedInteraction OptimizationIt is now possible to turn off the "pen too crowded" warning.
Primitive Society Simulator changes
changedWhen defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).
changedThis way, the player's defense will yield significant rewards.
changedHowever, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."
changedIt is now possible to turn off the "pen too crowded" warning.
Invading enemies will surrender
When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately).
This way, the player's defense will yield significant rewards.
However, since it is random, there will still be cases where no one surrenders. Of course, the more people there are, the more likely it is that some will surrender. This fits the concept of "greater threat, greater reward."
Interaction Optimization
It is now possible to turn off the "pen too crowded" warning.