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- Primitive Society Simulator
[Beta Branch] Vassal Independence Tendency and Oracles
How to enter Beta: Right-click the game -> Properties -> Select Beta branch Steam post imageSteam post image Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tend…
Event12 changes1 numericCompatibility - Primitive Society Simulator
0.3.5_622.1851
Bug fixes Children join squad sorting breaks Interaction optimization Two different plagues now 15 days apart Optimized positive/negative value display Avoid excessive pressure from plagues happening all at once. Vassal…
Patch notes - Primitive Society Simulator
【Default Branch】0.3.5_531.0908
Bug fixes If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night Save files cannot be loaded due to slaves dying of old age Sheep dying from plague, corpses cannot be processed…
Patch notes7 changesBalanceUI/audio - Primitive Society Simulator
【Beta】0.3.5_531.0908
Bug fixes If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night Save files cannot be loaded due to slaves dying of old age Sheep dying from plague, corpses cannot be processed…
Patch notes8 changesBalanceUI/audio - Primitive Society Simulator
0.3.5_515.1232
Attempting to fix these bugs: Tech/Culture progress stuck People gathering herbs get stuck at the map edge when returning Error when placing items, causing items to be stuck in characters' hands and unable to be put dow…
Store3 changesFixMaps - Primitive Society Simulator
[Main Branch] 0.3.5_513.0708
Bug fix Cannot gain experience points when attacking other tribes
Patch notes - Primitive Society Simulator
[Default Branch] 0.3.5_512.1230
Stats Animal feed crafting time: 2h->1h Bug fixes The "Dev kill all invaders" function was not working, now restored Cannot build wolf pen in tutorial There are box characters in the Korean tutorial
Patch notes - Primitive Society Simulator
[Beta] 0.3.5_506.1745
Interaction optimization Research queue Select tech/culture with unstarted prerequisites -> entire research line enters queue Select tech/culture with started prerequisites -> added to queue Cancel unstarted tech/cultur…
Patch notes4 changesGameplayUI/audio - Primitive Society Simulator
[Default] 0.3.5_504.0910
Beginner Interaction Optimization Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area…
Patch notes4 changes3 numericWorkshop - Primitive Society Simulator
[Beta] 0.3.5_504.0910
Beginner Interaction Optimization Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area…
Patch notes3 changes3 numericWorkshop - Primitive Society Simulator
A Letter to Our Players: We'd Love to Hear Your Reviews
Dear players and friends, First and foremost, thank you for your continued support and understanding. We know that most players of single-player games prefer to immerse themselves quietly in the experience. However, as…
Patch notes2 changesServerMaps - Primitive Society Simulator
[Beta] 0.3.5_428.1932
When drafted, right-clicking can also be used to replenish ammo This way, when players are defending a city, as long as an ammo depot is placed on the city wall, they can gain a huge ammo advantage. (Although it still r…
Patch notes - Primitive Society Simulator
0.3.5_424.1222
Bug fixes After combat ends, enemies remain on the map, cannot be killed, and cause errors Trees and grass do not automatically replant after being planted and harvested
Patch notes1 changeMaps - Primitive Society Simulator
[Default 0.3.5_414.2044] Ammo + Off-hand weapon
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Store11 changes6 numericGameplay - Primitive Society Simulator
[Beta] 0.3.5_415.1018
Balance Slightly lowered damage values for ranged and off-hand weapons Personal Experience After playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influ…
Patch notes4 changesBalanceGameplay - Primitive Society Simulator
[Beta 0.3.5_414.2044] Ammo + Off-hand weapon
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Store8 changes6 numericGameplay


