HomeGamesUpdatesPricingMethodology
Steam News12 July 20261mo ago

0.3.5_712.1433

Auto-Generate Roofs As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.

In this update4

Full notes

Full Primitive Society Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedAuto-Generate RoofsAs Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.
addedAuto-Generate RoofsThis will also make it easier for us to create new roof styles for noble mansions in the future.
changedAuto-Generate RoofsAt the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.
addedAuto-Generate RoofsAdded branches and grass as building materials for walls.
changedContinuous Room CopyingClick on a built room area, then click the copy button.
fixedBug FixesFixed an error that occurred when children participated in training or divination.

Primitive Society Simulator changes

changedAs Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.
addedThis will also make it easier for us to create new roof styles for noble mansions in the future.
changedAt the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.
addedAdded branches and grass as building materials for walls.
changedClick on a built room area, then click the copy button.

Auto-Generate Roofs

As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.

Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically.

This will also make it easier for us to create new roof styles for noble mansions in the future.

  • After building a room, a roof will be automatically generated for that room.

  • After demolishing a room, its corresponding roof will disappear.

  • At the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.

  • When hovering the mouse over a roof, a transparent effect will be applied, which also works for thatched sheds.

  • The "Hide Roofs" option in the top right corner now works properly.

  • Added branches and grass as building materials for walls.

Continuous Room Copying

  • Click on a built room area, then click the copy button.

  • Click on any area to generate a building blueprint; the building mode will not close during this process.

Bug Fixes

  • Fixed an error that occurred when children participated in training or divination.

  • Fixed a bug that could cause save loading errors.

Interaction Improvements

  • Added prompt message: Requires a Council Hall for reception.

  • Diplomacy interface: Completed the text for long-distance and short-distance evaluations.

Source

Steam News / 12 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.