HomeGamesUpdatesPricingMethodology
Steam News9 April 20262mo ago

Update Preview: Ammo Count

Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages.

In this update2

Full notes

Full Primitive Society Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Balance
changedGoal: To address the eternal meta of ranged units kiting.Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless.
changedAdd 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles.If a character holds one of these three ranged weapons, when attacking, in addition to the original durability consumption, they must also consume ammo.
changedWeapons are divided into Main Hand and Off Hand weapons.For unit types in the current version, several units will have an Off Hand weapon: Slinger Archer Atlatlist
changedWeapons are divided into Main Hand and Off Hand weapons.When ammo for a ranged weapon reaches 0, switch to the Off Hand weapon to attack.
removedWeapons are divided into Main Hand and Off Hand weapons.The Off Hand weapon requirement for other unit types is empty; when the requirement is empty, the corresponding "disabled state" on the interface applies.
changedFuture improvement plans:Introduce some Commander ability/Logistics Officer/Equipment Slot to expand ammo capacity.

Primitive Society Simulator changes

changedCurrently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless.
changedIf a character holds one of these three ranged weapons, when attacking, in addition to the original durability consumption, they must also consume ammo.
changedFor unit types in the current version, several units will have an Off Hand weapon: Slinger Archer Atlatlist
changedWhen ammo for a ranged weapon reaches 0, switch to the Off Hand weapon to attack.
removedThe Off Hand weapon requirement for other unit types is empty; when the requirement is empty, the corresponding "disabled state" on the interface applies.

Goal: To address the eternal meta of ranged units kiting.

Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless.

Specific approach:

Add 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles.

  • These 3 items unlock alongside their corresponding weapons.

    Flint Bow & Arrow - Arrows

    Sling - Stone Pebbles

    Flint Atlatl - Short Spear Projectiles

  • Slings require Stone Pebbles.

  • Bows of all levels require Arrows.

  • Atlatls of all levels require Short Spear Projectiles.

  • If a character holds one of these three ranged weapons, when attacking, in addition to the original durability consumption, they must also consume ammo.

  • When ammo is not full, they will automatically fetch items to replenish it.

Weapons are divided into Main Hand and Off Hand weapons.

  • The unit type determines what Main and Off Hand weapons are needed.

  • For unit types in the current version, several units will have an Off Hand weapon:

    Slinger

    Archer

    Atlatlist

  • When ammo for a ranged weapon reaches 0, switch to the Off Hand weapon to attack.

  • The Off Hand weapon requirement for other unit types is empty; when the requirement is empty, the corresponding "disabled state" on the interface applies.

Future improvement plans:

  • Currently, ammo itself does not have levels yet.

  • Introduce some Commander ability/Logistics Officer/Equipment Slot to expand ammo capacity.

This is a moderately sized change. Since the art assets are not ready yet, I won't share any images.

In summary, it is under development and should be released to the test branch around next week.

-MagPie

Source

Steam News / 9 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.