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- Primitive Society Simulator
0.3.5_424.1222
Bug fixes After combat ends, enemies remain on the map, cannot be killed, and cause errors Trees and grass do not automatically replant after being planted and harvested
Patch notes2 changesFixMaps - Primitive Society Simulator
[Default 0.3.5_414.2044] Ammo + Off-hand weapon
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Patch notes11 changes6 numericMaps - Primitive Society Simulator
[Beta] 0.3.5_415.1018
Balance Slightly lowered damage values for ranged and off-hand weapons Personal Experience After playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influ…
Patch notes4 changesBalanceGameplay - Primitive Society Simulator
[Beta 0.3.5_414.2044] Ammo + Off-hand weapon
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Patch notes8 changes6 numericMaps - Primitive Society Simulator
Update Preview: Ammo Count
Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and…
Patch notes6 changesMapsGameplay - Primitive Society Simulator
Default Branch 0.3.5_403.1121
Bug fix If the last enemy surrenders instead of being killed, the leader does not gain experience
Patch notes - Primitive Society Simulator
Default Branch 0.3.5_331.1200
Invading enemies will surrender When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately). This wa…
Event8 changesFixBalance - Primitive Society Simulator
Beta 0.3.5_331.1200
Invading enemies will surrender When defeated enemies have about 20% of their troops remaining, there is a chance they will kneel and beg for your mercy, becoming slaves. (You can also execute them immediately). This wa…
Event1 change - Primitive Society Simulator
Beta 0.3.5_326.1137
Content Guest seats in the Council Hall now have 3 levels Bug fixes Tigers are injured but won't take medicine Humans sometimes play a sped-up running animation when moving, but move at walking speed Localization issues…
Patch notes1 changeGameplay - Primitive Society Simulator
[Default Branch] 0.3.5_319.1017
Enemy Organization Through refactoring, the logic for the number of enemies in the following areas has been unified: AI Armament Interface, AI Attack Player Mission Interface, Reinforcement Interface, Military Service p…
Patch notes9 changesUI/audioGameplay - Primitive Society Simulator
Beta 0.3.5_319.1017
Enemy Organization Through refactoring, the logic for the number of enemies in the following areas has been unified: AI Armament Interface, AI Attack Player Mission Interface, Reinforcement Interface, Military Service p…
Patch notes8 changesUI/audioGameplay - Primitive Society Simulator
Default Branch 0.3.5_312.1743
Content additions Granary facility added: Ash Heap Granary now requires building this facility to increase completeness, thereby increasing food preservation Chairman seat models updated, now 3 different levels of counc…
Patch notes6 changesGameplayWorkshop




