In this update4
Full notes
Full Primitive Society Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Primitive Society Simulator changes
Enemy Organization
Through refactoring, the logic for the number of enemies in the following areas has been unified:
AI Armament Interface,
AI Attack Player Mission Interface,
Reinforcement Interface,
Military Service provided by AI,
Effects achieved:
The number of reinforcements provided by enemy alliances to each other is equivalent to the number of military servicemen the player receives.
When AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.
The mood cap brought by enemy factions (defending their home) has been adjusted to 100.
Reduced the grouping of enemy factions.
Reduced the number of unit types provided by vassals; now only one unit type is provided, so enemy groupings will be fewer.
This makes it harder for enemy factions' organization to collapse in the mid-to-late game, placing a more reasonable and higher demand on the player's organization.
Bug Fixes
Children assigned to incorrect jobs would attempt to pick up tools, causing an error.
Other Optimizations
Increased egg production.
Modified the invitation description to "Must visit in person".
Content
The pillars of the Council Hall now have 3 levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
