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Steam News24 March 20263mo ago

[Default Branch] 0.3.5_319.1017

Enemy Organization Through refactoring, the logic for the number of enemies in the following areas has been unified: AI Armament Interface, AI Attack Player Mission Interface, Reinforcement Interface, Military Service p

In this update4

Full notes

Full Primitive Society Simulator update

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What changed

1 fix1 addition8 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
changedEnemy OrganizationAI Armament Interface,
changedEnemy OrganizationAI Attack Player Mission Interface,
changedEnemy OrganizationReinforcement Interface,
changedEnemy OrganizationWhen AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.
changedEnemy OrganizationThe mood cap brought by enemy factions (defending their home) has been adjusted to 100.
changedEnemy OrganizationReduced the grouping of enemy factions. Reduced the number of unit types provided by vassals; now only one unit type is provided, so enemy groupings will be fewer. This makes it harder for enemy factions' organization to collapse in the mid-to-late game, placing a more reasonable and higher demand on the player's organization.

Primitive Society Simulator changes

changedAI Armament Interface,
changedAI Attack Player Mission Interface,
changedReinforcement Interface,
changedWhen AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.
changedThe mood cap brought by enemy factions (defending their home) has been adjusted to 100.

Enemy Organization

Through refactoring, the logic for the number of enemies in the following areas has been unified:

AI Armament Interface,

AI Attack Player Mission Interface,

Reinforcement Interface,

Military Service provided by AI,

Effects achieved:

  • The number of reinforcements provided by enemy alliances to each other is equivalent to the number of military servicemen the player receives.

  • When AI attacks the player, the number of troops dispatched is approximately 0.5 times the number shown on their own Armament Interface.

  • The mood cap brought by enemy factions (defending their home) has been adjusted to 100.

  • Reduced the grouping of enemy factions.

    Reduced the number of unit types provided by vassals; now only one unit type is provided, so enemy groupings will be fewer.

    This makes it harder for enemy factions' organization to collapse in the mid-to-late game, placing a more reasonable and higher demand on the player's organization.

Bug Fixes

  • Children assigned to incorrect jobs would attempt to pick up tools, causing an error.

Other Optimizations

  • Increased egg production.

  • Modified the invitation description to "Must visit in person".

Content

The pillars of the Council Hall now have 3 levels.

Source

Steam News / 24 March 2026

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