In this update4
Full notes
Full Preface: Undiscovered World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
Preface: Undiscovered World changes
Known Issues
Multi monitor setups may show the window on the wrong monitor.
Windowed mode allows setting a too large resolution, which does not fit on screen. Use alt-enter to fix it.
Sometimes when switching display mode and resolution simultaneously, the resolution will not be applied.
Features
Added LUT-based color correction, allowing custom color grading based on screenshots in the future. (PST-2131)
Added a new API for logging and asserts which should improve detection of issues (PST-2006)
Fixes
Rendering Improvements
Instancing & occlusion optimizations
Optimized atmospheric scattering, reducing render time by up to 0.5ms (PST-1890)
Stability Improvements
Fixed incorrect handling of resource counts in the rendering abstraction layer
Early exit mechanism added to prevent crashes when the GPU device is unavailable
Improved handling of minimum VRAM requirements to ensure compatibility with lower-end hardware.
Invisible Work
More work has been done to reduce tech debt following the first release and help prepare for future work.
Source
Changelog.gg summarizes and formats this update. How we read updates.
