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Steam News5 February 20251y ago

Patch v0.1.5

Known Issues Multi monitor setups may show the window on the wrong monitor. Windowed mode allows setting a too large resolution, which does not fit on screen. Use alt-enter to fix it.

In this update4

Full notes

Full Preface: Undiscovered World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
addedFeaturesAdded LUT-based color correction, allowing custom color grading based on screenshots in the future. (PST-2131)
addedFeaturesAdded a new API for logging and asserts which should improve detection of issues (PST-2006)
changedFixesRendering Improvements
changedFixesInstancing & occlusion optimizations
changedFixesOptimized atmospheric scattering, reducing render time by up to 0.5ms (PST-1890)
changedFixesStability Improvements

Preface: Undiscovered World changes

addedAdded LUT-based color correction, allowing custom color grading based on screenshots in the future. (PST-2131)
addedAdded a new API for logging and asserts which should improve detection of issues (PST-2006)
changedRendering Improvements
changedInstancing & occlusion optimizations
changedOptimized atmospheric scattering, reducing render time by up to 0.5ms (PST-1890)

Known Issues

  • Multi monitor setups may show the window on the wrong monitor.

  • Windowed mode allows setting a too large resolution, which does not fit on screen. Use alt-enter to fix it.

  • Sometimes when switching display mode and resolution simultaneously, the resolution will not be applied.

Features

  • Added LUT-based color correction, allowing custom color grading based on screenshots in the future. (PST-2131)

  • Added a new API for logging and asserts which should improve detection of issues (PST-2006)

Fixes

Rendering Improvements

  • Instancing & occlusion optimizations

  • Optimized atmospheric scattering, reducing render time by up to 0.5ms (PST-1890)

Stability Improvements

  • Fixed incorrect handling of resource counts in the rendering abstraction layer

  • Early exit mechanism added to prevent crashes when the GPU device is unavailable

  • Improved handling of minimum VRAM requirements to ensure compatibility with lower-end hardware.

Invisible Work

  • More work has been done to reduce tech debt following the first release and help prepare for future work.

Source

Steam News / 5 February 2025

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