In this update5
Full notes
Full Preface: Undiscovered World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Performance
- Server
Preface: Undiscovered World changes
Version 0.4.5 for Preface: Undiscovered World is now live. This update introduces a brand new planet, along with system, memory, UI, and performance improvements.
v0.4.5 Changelog
Features
Added a new default Earth-size planet with improved terrain, better biome continuity, and richer data layers
Added clouds support and enabled clouds, depth fog, and screen-space shadows by default
Added Reset Settings button to discard all user settings
Fixes
Reduced memory pressure during large map loads by loading one basemap at a time
Improved shutdown stability when unloading system DLLs
Fixed deeplink protocol handling when multiple protocols are registered
Fixed rare crash when clicking before UI initializes
Fixed crash when audio category config is missing
Fixed UI button tracking on ultrawide resolutions
Fixed positional audio playback at world locations
Improved ocean shading and terrain seam handling
Removed stale default bookmarks from the devgui bookmarks list
Invisible and Upcoming Work
SwarmDemo (WIP: multi-user demo)
Add faction banners using sprite rendering
Add text sprite component with dedicated render pass and sorting
Add sprite UV rect, screen percentage sizing, and depth modes
Add smooth NPC movement replication with rate limiting
Add multiplayer debug tools for state update history visualization
OrbDemo (WIP: art+ml demo)
Add placeholder custom ML agent for OrbDemo (to be replaced later)
Rework ML APIs for elevation/basemap and remove legacy ML API
Support small planets in surface rendering with related basemap/agent changes
PrefabViewer (tooling)
Add settings window and packaging improvements
Add fallback model for prefabs that cannot be spawned
Add [c]`SuperLauncher.bat`[/c] and demo startup/shutdown tests
Rendering and data pipeline
Texture system refactors and hot-reloading behind a feature flag
Data reorganization and import/cooking improvements
Known Issues
Ocean tiles are sometimes missing
Source
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