Update history
Latest PowersVR updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- PowersVR
HOTfix 1.0.1
There's always an itch to immediately get back in there and keep improving once an update is launched. The release of Powers a week ago being no exception. But I decided, in the spirit of it's Early Access days to let f…
Patch notes8 changesFixBalance - PowersVR
PowersVR leaves Early Access
Launch The time has come for PowersVR to leave Early Access and join the exclusive club of games that were actually released. After years of development and a...small...hiatus the latest and greatest update is now live.…
Patch notes12 changesGameplayMaps - PowersVR
PowersVR will release on October 10th!
Hi. Before I get into any type of details I'd like to announce that yes, PowersVR is finally defying the curse of the indie in Early Access and launching version 1.0 on October 10 2020. Ah yes 2020. This year has frankl…
Announcement1 changeMaps - PowersVR
Happy birthday to PowersVR
Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after…
Announcement1 changeWorkshop - PowersVR
Happy birthday to PowersVR
Well, it's been an year since I released PowersVR in Early Access and after a lot of back and forth and community feedback I feel like we're getting somewhere! If you've been following these posts you'll know that after…
Announcement1 changeWorkshop - PowersVR
Progress report - A month on the pipeline
Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems…
Announcement1 changeMaps - PowersVR
Progress report - A month on the pipeline
Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems…
Announcement1 changeMaps - PowersVR
v 0.4.0 - Origins
You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept…
Patch notes1 changeUI/audio - PowersVR
v 0.4.0 - Origins
You guys know I'm just playin', when I give you update estimates right? No? Well I am. I've missed another deadline, but in my defense I'm quite bad with estimating, and the list of things I wanted to get done just kept…
Patch notes1 changeUI/audio - PowersVR
Progress report - Building buildings
I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exac…
Store1 change - PowersVR
Progress report - Building buildings
I'm working on a 0.4.0 release which implements some important gameplay changes, as well as brings a bunch of assets into the game, but that's at least a week away so I wanted to catch everyone up on what I'm up to exac…
Store1 change - PowersVR
v0.3.6 Patch notes - Where do you think you're going?
Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reacti…
Announcement1 changeMaps - PowersVR
v0.3.6 Patch notes - Where do you think you're going?
Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reacti…
Announcement1 changeMaps - PowersVR
v0.3.5 Patch notes - Object Sink
Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. T…
Patch notes2 changesPerformanceServer - PowersVR
v0.3.5 Patch notes - Object Sink
Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. T…
Patch notes2 changesPerformanceServer - PowersVR
v0.3.4 Patch notes - Polishing
With my current focus being on the story mode, it's easy to forget that the game is out, even if it's in Early Access. That's why I took this weekend to fix some outstanding issues with the game as well as do some polis…
Announcement1 changeFixPerformance




