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Steam News31 July 20178y ago

v0.3.6 Patch notes - Where do you think you're going?

Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reacti

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addedAnother day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attention after users noticed the minigun floating around the map after switching to a different power and back to Alloy. The same thing happened to Shield Maiden's shield. Well, that's the main reason you're getting 0.3.6 early, but not the only thing included in this update. If you've read previous announcement, you might know that (as with a lot of superhero themed media) PowersVR's story mostly takes place in New York. This suggests a busy city, with many buildings and streets, and while I have been slowly churning out 3D models to populate the sandbox, I hadn't actually considered that New York has it's own aesthetic. Luckily for me I'm working on a VR game, and as such have a couple of pairs of VR headsets, so I dove into Google Earth VR and flew straight to New York. Shrinking myself as far as I could I managed to experience the Big Apple from a more personal perspective, and so this week I've dedicated a large amount of time to work on buildings and stuff that attaches to buildings. You'll notice on the side of this apartment building, that there's a fire escape going up the wall. This is actually one of the other things I've given time to this week. The fire escape has parameters to determine the floor height, floor count and other little things. Making it very reuseable on different kinds of structures. This is part of a larger system I'm working on, which will hopefully see customizeable pipes, vents, wires etc. Saving me a lot of time that would be needed to model them for each possible building. Not a huge update, but what was I gonna do? Let you live without your minigun for a week? Fat chance.

Another day, another patch brought on by the object pooling system. I promise you, it's worth it, but as it stands, pooled objects that were supposed to be attached, would appear in seemingly random location when reactivated. The issue was brought to my attention after users noticed the minigun floating around the map after switching to a different power and back to Alloy. The same thing happened to Shield Maiden's shield. Well, that's the main reason you're getting 0.3.6 early, but not the only thing included in this update. If you've read previous announcement, you might know that (as with a lot of superhero themed media) PowersVR's story mostly takes place in New York. This suggests a busy city, with many buildings and streets, and while I have been slowly churning out 3D models to populate the sandbox, I hadn't actually considered that New York has it's own aesthetic. Luckily for me I'm working on a VR game, and as such have a couple of pairs of VR headsets, so I dove into Google Earth VR and flew straight to New York. Shrinking myself as far as I could I managed to experience the Big Apple from a more personal perspective, and so this week I've dedicated a large amount of time to work on buildings and stuff that attaches to buildings. You'll notice on the side of this apartment building, that there's a fire escape going up the wall. This is actually one of the other things I've given time to this week. The fire escape has parameters to determine the floor height, floor count and other little things. Making it very reuseable on different kinds of structures. This is part of a larger system I'm working on, which will hopefully see customizeable pipes, vents, wires etc. Saving me a lot of time that would be needed to model them for each possible building. Not a huge update, but what was I gonna do? Let you live without your minigun for a week? Fat chance.

Source

Steam News / 31 July 2017

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