Full notes
Full PowersVR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Server
Another quick update. The main reason I'm publishing this one is a major fix for an issue I noticed recently. If you've been reading these announcements, you'll know that I put in an object pooling system in the game. This lets the game reuse objects without creating/deleting them, which improved performance a lot especially when projectiles are introduced. Well after some testing I realized that despite the game running fairly smootly, it wasn't thanks to my new system. The system didn't work at all! I was still spawning/despawning everything. A day later I had a fix lined up, but since it wasn't so critical I decided to beef up the update with something else too. While I was fidgeting with some settings I noticed the menus looked outdated and oddly designed. As if they were being drawn to have something underneath all buttons rather than for visibility, clarity and aesthetics. I've made several changes to menus and feel like the results are pretty good. Here are the patch notes:
GENERAL * Found a critical bug in the object pool system that rendered it useless - Now after the fix, the game should be much lighter on your CPU UI * Redesigned settings menu elements and layout * Changed styles for all challenge menus as well * Fixed an issue where invisible bodies were blocking the menu cursor
In other news the game was just released on the Oculus store, so hopefully new players from there will also be inclined to leave feedback. And on the subject of feedback, since communicating with people on the forums can be slow and feel indirect, I've created a Discord server for PowersVR. Anyone can join, give their feedback and maybe have a discussion about the game. I'm active throughout the day on Discord, so I'll be sure to respond!
Source
Changelog.gg summarizes and formats this update. How we read updates.
