Full notes
Full PowersVR update
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What changed
- Maps
Hi.
Before I get into any type of details I'd like to announce that yes, PowersVR is finally defying the curse of the indie in Early Access and launching version 1.0 on October 10 2020. Ah yes 2020. This year has frankly been a lot. If there is one good thing it did for me, is created an enviornment in which I can once again spend hundreds of hours working on something I deeply care about.
I don't want to make excuses. Work, life etc. are a factor yes, but I would like to apologize for the long wait, to those who believed in the project and backed it early on. This being my first major project would, hardly realized what I had gotten myself into until I was in too deep. Since the early days of the year I've slowly but steadily been making progress on PowersVR. The game took a different direction, and I hope it's not one which dissapoints.
Now as we're nearing the aforementioned date, I'm delving deeper into each night to bugfix and test, hoping to bring a fun sandbox for players to explore. In fact a hefty amount of my time this last year was spent specifically building the foundations on which you'll fly, run and zip around as you encounter more enemies and challenges.
The map has grown and the powers have changed, but for a detailed list updates I humbly ask you wait a little more until launch. Thank you for your patience and I'll see you soon.
Source
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