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Steam News11 October 20178y ago

Progress report - A month on the pipeline

Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going.

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changedBeen a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels in Act I and features some city exploration and combat. Different levels will feature different types of gameplay and this level in particular has a couple of wave defense segments. So some of the work I've done in the last month has involved both the Wave system and improvement for the game's AI. The first step was creating as many assets as I can to make the city feel believeable. Props, decals and buildings have been the focus for the last couple of weeks. In addition to that I've been creating outlines for early story cutscenes and storyboards for later ones. After the this level is complete I'll paint in the story cutscenes, animate them and test how it all plays together before moving on to the next one. This part of the process can be slow but after building up a fair library of props and models, future maps will be easier to build. I'll keep you posted!

Been a while since the last update. Work is progressing on the story mode and I wanted to let you know how it's going. Right now I've decided to make a complete playable level, just so I can implement most major systems that will be used in the story. It's one of the first levels in Act I and features some city exploration and combat. Different levels will feature different types of gameplay and this level in particular has a couple of wave defense segments. So some of the work I've done in the last month has involved both the Wave system and improvement for the game's AI. The first step was creating as many assets as I can to make the city feel believeable. Props, decals and buildings have been the focus for the last couple of weeks. In addition to that I've been creating outlines for early story cutscenes and storyboards for later ones. After the this level is complete I'll paint in the story cutscenes, animate them and test how it all plays together before moving on to the next one. This part of the process can be slow but after building up a fair library of props and models, future maps will be easier to build. I'll keep you posted!

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Steam News / 11 October 2017

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