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Steam News9 March 20263mo ago

Demo Update

we've had a very productive 2nd week since the release of the demo. Thank you so much for trying it and providing us with yummy feedback! Release notes Version 0.1.

In this update6

Full notes

Full Powerplay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions6 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Workshop
  • Fixes
changedVersion 0.1.30Prevent connections between incompatible buildings
fixedVersion 0.1.30Fix infinite gates in the inventory
changedVersion 0.1.31QOL: support queuing units in multiple buildings
changedVersion 0.1.31QOL: support seeing and setting rally points on multiple buildings
addedVersion 0.1.31Support fetching gamemaps from asset bundles (we now have the super power to update any map remotely and instantly)
fixedVersion 0.1.32Fix multi-selection of enemy buildings

Powerplay changes

changedPrevent connections between incompatible buildings
fixedFix infinite gates in the inventory
changedQOL: support queuing units in multiple buildings
changedQOL: support seeing and setting rally points on multiple buildings
addedSupport fetching gamemaps from asset bundles (we now have the super power to update any map remotely and instantly)

we've had a very productive 2nd week since the release of the demo. Thank you so much for trying it and providing us with yummy feedback!

Release notes

Version 0.1.30

  • Mobile artillery improvement: more range and shoot upwards like a real artillery

  • MLRS improvement: more range and shoots rocket salvos

  • Make pathfinding consistent across all unit types. Max priority to moving units. Vehicles get out of the way in the same way as infantry

  • Do no auto-attack walls and gates

  • Prevent connections between incompatible buildings

  • Ensure attacks cannot be spammed using right-click (thanks @Vicaton!)

  • When a building is partially visible in the fog of war, ensure it can be right-click attacked

  • Fix infinite gates in the inventory

Version 0.1.31

  • QOL: support building multi-selection (shift-click and double-click)

  • QOL: support queuing units in multiple buildings

  • QOL: support seeing and setting rally points on multiple buildings

  • Polish and differentiate artillery, MLRS, and rocket trooper attacks

  • Support fetching gamemaps from asset bundles (we now have the super power to update any map remotely and instantly)

Version 0.1.32

  • Fully functional logistics bay and cargo trucks!

  • Fix multi-selection of enemy buildings

  • smoother terrain editing around the edges

  • Release notes panel

  • Add recoil FX to defense turrets

  • Polish tank shot FX

  • Bring back missing VO when infantry dies

Version 0.1.33

  • new unit: Troop transport helicopter

  • enable steam workshop for demo

  • polish cargo truck motion

  • add recoil to turrets

  • ensure salvaged buildings are deselected

  • fix for units spawning in the air when exiting elevated buildings

Your feedback is important

Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!

Source

Steam News / 9 March 2026

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