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Steam News7 July 20261mo ago

Early Access begins July 29

I am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor.

In this update9

Full notes

Full Powerplay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions13 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Gameplay
  • Performance
changedI am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor. I want to thank the team for doing a great job and also all the players who took the time to try the demo. Your feedback has been precious and will continue to guide us towards the next updates to the game.
fixedVersion 0.2.5Fix nasty vehicle sound permanently playing
changedVersion 0.2.5move speed control outside the minimap to avoid confusion with zoom (thanks @Vernam7 )
fixedVersion 0.2.5fix nasty pathfinding bug where units can teleport across cliff edges
addedVersion 0.2.9new naval unit: The Patrol Boat
addedVersion 0.2.9new naval unit: The Frigate

Powerplay changes

changedI am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor. I want to thank the team for doing a great job and also all the players who took the time to try the demo. Your feedback has been precious and will continue to guide us towards the next updates to the game.
fixedFix nasty vehicle sound permanently playing
changedmove speed control outside the minimap to avoid confusion with zoom (thanks @Vernam7 )
fixedfix nasty pathfinding bug where units can teleport across cliff edges
addednew naval unit: The Patrol Boat

I am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor. I want to thank the team for doing a great job and also all the players who took the time to try the demo. Your feedback has been precious and will continue to guide us towards the next updates to the game.

Roadmap

The early access roadmap will be posted next week!

Montreal Comicon

We had the amazing opportunity to showcase the demo at the Montreal Comicon. Huge thanks to La Guilde and Loto Quebec! Hundreds of players tried the game and it will be my pleasure to take into account as much feedback as possible, before and beyond the release.

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Version 0.2.5

  • support MacOS

  • Fix nasty vehicle sound permanently playing

  • Scrolling in the research panel doesn't affect zoom anymore

  • move speed control outside the minimap to avoid confusion with zoom (thanks @Vernam7)

  • fix nasty pathfinding bug where units can teleport across cliff edges

  • prevent units from rotating over cliff edges

  • skirmish panel can control player color, player count, and set difficulty per AI

  • radio message can be closed

Version 0.2.9

  • shipyard is functional

  • new naval unit: The Patrol Boat

  • new naval unit: The Frigate

  • new naval unit: The Destroyer

  • new naval unit: The Submarine

  • multiple bomber fixes

Version 0.2.12

  • bomber and jetfighter reload system

  • sound FX integration part 2

  • airplanes tilt when taking off or landing, C&C style

  • fix rally points on water surface

  • clear sounds between scenes

Version 0.2.13

  • cargo trucks can move resources from remote fields

  • fix bomber not detecting nearby hostile buildings

  • BEV is now produced at base buildings

  • Cargo trucks are now produced at base buildings

  • Map editor can initialize a map with ocean tiles

  • Improved Radio UX: can skip dialogs and close the radio

  • Campaign panel with worldmap

  • Campaign mission 1

  • Updated learn to play mission

Version 0.2.21

  • new unit: Strike drone

  • new unit: Joint strike ship

  • new unit: Aircraft carrier

  • support ultra-wide resolutions

  • bombers drop bomb volleys instead of single bombs

  • can attack and move aircraft from airfield or carrier

  • multiple bug and crash fixes

Version 0.2.22

  • add 4P skirmish maps and update oasis 2P

  • joint strike ship fires salvos instead of single rockets

  • support 3D characters in the radio UI

  • general hawthorne 3D character

  • avoid vehicle and footstep sounds on invisible units

  • fix steam workshop crash

Early Access is just the beginning

The next few weeks will be dedicated to ensuring Powerplay is a great RTS experience, with as many cool features and as few bugs as possible. After the release, you can can on us to regularly support and update the game, as we have been doing over the past 3 years. We hope you will buy and appreciate our game. See you on July 29 commanders!

Source

Steam News / 7 July 2026

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