In this update9
Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Gameplay
- Performance
Powerplay changes
I am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor. I want to thank the team for doing a great job and also all the players who took the time to try the demo. Your feedback has been precious and will continue to guide us towards the next updates to the game.
Roadmap
The early access roadmap will be posted next week!
Montreal Comicon
We had the amazing opportunity to showcase the demo at the Montreal Comicon. Huge thanks to La Guilde and Loto Quebec! Hundreds of players tried the game and it will be my pleasure to take into account as much feedback as possible, before and beyond the release.
Steam post imageSteam post imageSteam post imageSteam post imageSteam post imageSteam post image
Version 0.2.5
support MacOS
Fix nasty vehicle sound permanently playing
Scrolling in the research panel doesn't affect zoom anymore
move speed control outside the minimap to avoid confusion with zoom (thanks @Vernam7)
fix nasty pathfinding bug where units can teleport across cliff edges
prevent units from rotating over cliff edges
skirmish panel can control player color, player count, and set difficulty per AI
radio message can be closed
Version 0.2.9
shipyard is functional
new naval unit: The Patrol Boat
new naval unit: The Frigate
new naval unit: The Destroyer
new naval unit: The Submarine
multiple bomber fixes
Version 0.2.12
bomber and jetfighter reload system
sound FX integration part 2
airplanes tilt when taking off or landing, C&C style
fix rally points on water surface
clear sounds between scenes
Version 0.2.13
cargo trucks can move resources from remote fields
fix bomber not detecting nearby hostile buildings
BEV is now produced at base buildings
Cargo trucks are now produced at base buildings
Map editor can initialize a map with ocean tiles
Improved Radio UX: can skip dialogs and close the radio
Campaign panel with worldmap
Campaign mission 1
Updated learn to play mission
Version 0.2.21
new unit: Strike drone
new unit: Joint strike ship
new unit: Aircraft carrier
support ultra-wide resolutions
bombers drop bomb volleys instead of single bombs
can attack and move aircraft from airfield or carrier
multiple bug and crash fixes
Version 0.2.22
add 4P skirmish maps and update oasis 2P
joint strike ship fires salvos instead of single rockets
support 3D characters in the radio UI
general hawthorne 3D character
avoid vehicle and footstep sounds on invisible units
fix steam workshop crash
Early Access is just the beginning
The next few weeks will be dedicated to ensuring Powerplay is a great RTS experience, with as many cool features and as few bugs as possible. After the release, you can can on us to regularly support and update the game, as we have been doing over the past 3 years. We hope you will buy and appreciate our game. See you on July 29 commanders!
Source
Changelog.gg summarizes and formats this update. How we read updates.
