Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Workshop
- UI and audio
- Performance
- Balance
Already 1 month and 18 updates since the release of the demo! Big thanks to all the players who are taking the time to play the game. Your feedback is helping us a lot. This week has been mostly about improvements to the pathfinding system, adding a base expansion vehicle, anti-air towers, and of course fixing a ton of bugs.
Version 0.1.41
integrate a new community map: Operation Arctic Shadow by @Scotsman!
fix trees sticking out of the fog of war
improve airfield UX: can recall and select all linked units
enemies follow a fleeing player for a longer distance
improve steam workshop UX
add link to steam forums on the feedback panel
Version 0.1.43
pathfinding refactor part 1 - potentially destabilizing, bare with us!
new unit and building tooltips
make the airfield buildable anywhere
turrets can attack low altitude air units
fix buildings spawning with less hitpoints than intended
fix infantry unloaded from transport without their guns
fix fighters going to the map corner if their target dies while taking off
fix crash when using "select all" on an empty airfield
Version 0.1.44
New unit: The base expansion vehicle
New building: The base expansion hub
only allow building in the radius of construction hubs
fix unit teleport when exiting buildings
fix unit teleport when unloading from transport helos
fix logibay bugs when multiple trucks compete for the same spot
update minimap when biome changes in edit mode
fix ghost buildings being recreated every frame
fix mapscript update before unit loading
Version 0.1.45
pathfinding polish
unit motion and attack line indicators
fix expansion hub artifacts
fix inserters on chains of only 1 conveyor
support colors in tooltips, for weapon and armor indicators
transport helicopter rotor animation
Version 0.1.46
pathfinding refactor continued
fix duplicate VO when issuing commands
show motion lines for moving airplanes
Version 0.1.48
major pathfinding refactoring. Units should move better, not get stuck in trees, and never ignore commands
Fix steam workshop sharing
enemies are always fog revealed when they attack
make gate and wall placement coherent with building placement
Version 0.1.49
New mission: Hold the line
Gates can auto-open for allies
Enemies auto-attack gates that block their path
Continue button in the victory screen leads to the next mission
Fix units freezing when being attacked by multiple turrets at once
Version 0.1.50 + Version 0.1.51 - 2 in 1 combo🍔
make construction radiuses bigger and disallow building outside the base
planes leave a crater after crashing down
fix airplanes move command being interrupted by nearby attacks
ability to tag multiple units in the editor
ensure plane jet fx is affected by the fog of war
ability to duplicate custom maps
new building: The missile turret (Anti-air)
gates only open if units are actually crossing
allow building defensive structures outside the base perimeter
better motion target selection, in waiting for the formation feature
fix units not attacking back when a stop command is issued
fix transport helo blades disappearing when taking damage
Your feedback is important
Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!
Source
Changelog.gg summarizes and formats this update. How we read updates.
