In this update11
Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Powerplay changes
It has been more than 2 months and 75 updates since the release of the demo! We added a ton of features, most importantly the Skirmish mode, and the finalization of many core game mechanics, specially the expansion mechanic. Thank you for all for the continuous feedback!
Skirmish Mode
Now that the core game is stable, it is possible to play against the CPU in various maps and settings. This opens a lot of possibilities, but also a whole new can of worms that we will take on with your help. Please help us polish it by sending us your feedback!
Sea Units
We finished the game design and are almost finished on the 3D design of the sea units. They will be in the game in the upcoming weeks, and are the final piece to unlock complete multi-domain warfare in Powerplay
Game speed control
One of the most requested features is the ability to speed up the game. We added 10 speed levels, and we will soon have tactical pause which has also been requested by some.
Version 0.1.61
new global queue for everything (building, units, research, and nukes)
support up to 8 player colors
sound FX integration
fog of war takes terrain elevation into account
new nuclear silo building
airplanes can change their airfield while in flight
fix crash when engineers try to repair airplanes
fix move commands being ignored after a stop shortcut is used
Version 0.1.62
new building: the radar tower
make airfields smaller
polish europe biome
bring back specular lighting on materials
new nuclear explosion FX
can switch teams in the editor using num keys
ensure repeat commands don't lead to repeat command sounds
Version 0.1.63
new unit: The armored personnel carrier (APC)
Expansion hubs can permanently transform into Construction centers
Expansion hubs can pack up to a BEV vehicle and move
new unit model: the assault helicopter
radar rotates when scanning
ensure "unit lost" and "building lost" sounds are not played too often
Fix crash when changing biomes in the editor
fix bugs and crashes
Version 0.1.65
bring back camera rotation using QE in edit mode
major improvements to terrain elevation editing
trees no longer block elevation editing
transformation from expansion hub to bev is now free
better unit transport ux
Version 0.1.66
support perspective camera
can rotate camera using right-click drag
attack move only available if units that can attack are selected
Version 0.1.67
new technology tree: armor and weapons
show remaining time on all cooldowns
shift + multi-select rectangle is additive
polish research panel
add frozen lake texture to the ice biome
show healthbar on highlighted elements
much clearer error when placing a production building and no corresponding extraction building is nearby
Version 0.1.68
Major engine refactor: Faster map loading and rendering
Major minimap optimization and polish
Support 2 new map sizes: Big and Immense
Major biomes polish and rendering quality improvements
Major pathfinding performance optim: use direct graph access instead of obstacle scanning
Major terrain editing QOL
Version 0.1.75
expansion hub can upgrade to construction center
finalize expansion mechanic
can change game speed
new minimap UI
vehicles stop more graciously when given a stop command
smart BEV deployment, it can find the nearest buildable spot
tanks and artillery can't attack units that are too close anymore
Version 0.2.0
Skirmish mode
Improved terrain shader (Triplanar mapping)
Improved snow biome
Fix enemy research affecting player research
Fix research cooldowns not completing when the UI is closed
The campaign is coming soon!
We are currently finalizing the campaign missions and the first few ones will be in the game soon.
Your feedback is important
Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!
Source
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