In this update6
Full notes
Full Powerplay update
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What changed
- Gameplay
- Balance
Powerplay changes
We finally have a demo! We can't wait to hear your feedback on it. The core game has changed a lot over the past few months, but it has finally stabilized into a state that we are comfortable sharing.
New production mechanic
Instead of fixing endless issues related to the resource production, we designed a new system that addresses all the core issues. I think this is one of the most impactful decisions I made on the game. There are 3 concepts to consider when building industrial capacity:
Starvation: when factories don't receive enough resources to operate
Saturation: when factories can't receive anymore resources
Blockage: when resource extractors can't extract anymore because their output is blocked
And there are 3 main actors in the industrial chain
Resource extractors, which have a production rate and an output buffer capacity
Conveyors, which transport resources. They have a load size, load frequency, and speed
Factories, which process resources. They have a production rate, an efficiency ratio, and an input buffer capacity
When these actors are put together and operate with their assigned properties, they form a beautiful dance that keeps the player continuously engaged in industrial architecting. And this heavily incentivizes making new research to improve the industry. Speaking of which....
Research mechanic!
We finally have a research mechanic, tailored to improve the industrial capacity. But also to do military research and improve the units. Alex our game designer has done a great job on coming up with these.
New Buildings and Units
We are ramping up Art production and we have a lot more coming soon!
Many QOL and bug fixes
The building proximity system, the automatic conveyor placement when a processing building is placed, the salvage features, are among the many improvements and fixes that we recently added
Thank you team
I am extremely grateful to the team for stepping up in order to get the demo out by end of February as promised. Shout out to our Artists Abdellatif, Gnio, and Nawfal, who produced a dozen game ready assets in practically a week. And shout out to Alex for taking down many hardcore game design challenges, which are a reality in the RTS genre, let alone an RTS with industrial automation mechanics.
Your feedback is important
We can't wait to hear your feedback. Please keep coming back to the demo and don't give up on the game as there will be regular updates until the release, which will happen in 2026. We will announce the release date as soon as possible. Goodbye commanders!
Source
Changelog.gg summarizes and formats this update. How we read updates.
