Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Powerplay changes
New Unit: The Fighter
The air supremacy unit. Only it can stop the B2 Bombers. Can also do targeted ground strikes.
New Unit: The Corvette
It's fast and good against naval units and ground targets. But very vulnerable to air.
New Unit: The UBoat Submarine
Crushes naval units and is invisible to air
New Unit: The Chinook Transport
Provides transport across land and sea
Game Scripting
We have a global map script with different hooks, an initial api for interacting with the game state, and also per-unit scripts. More on this coming soon!
New features
Support deep water areas
Attack move
New grid-based pathfinding system, faster and more stable than the navmesh-based system
Demo Update
We are confident that making a good single player campaign is the right direction, to properly introduce and enjoy the game. But we need more time to put everything together, so we will post-pone the demo until May. We are sorry for the delay and we can't wait to have you try it. Please bare with us :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
