Steam workshop This week, we added Steam workshop support. This will significantly improve our ability to iterate on the map and mission designs.
Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Workshop
Gameplay
addedSteam workshopThis week, we added Steam workshop support. This will significantly improve our ability to iterate on the map and mission designs.
changedSteam workshopYou can instantly share full custom games and discover others that the community makes. We will invest more in this aspect and hope to have a strong modding community around this game.
changedLUA ScriptingSteam post image
addedLUA ScriptingWe added a new tool to improve our mission design workflow: LUA scripting. This will allow us to create the tutorial, campaign, and skirmish missions much faster. As we gradually build the Game scripting API, we aim to create a powerful and friendly experience for RTS modders.
addedObjective SystemWe have a new, revamped objective system that is fully scriptable using LUA. We will soon publish a reference to the Game API. Stay tuned!
Powerplay changes
addedThis week, we added Steam workshop support. This will significantly improve our ability to iterate on the map and mission designs.
changedYou can instantly share full custom games and discover others that the community makes. We will invest more in this aspect and hope to have a strong modding community around this game.
changedSteam post image
addedWe added a new tool to improve our mission design workflow: LUA scripting. This will allow us to create the tutorial, campaign, and skirmish missions much faster. As we gradually build the Game scripting API, we aim to create a powerful and friendly experience for RTS modders.
addedWe have a new, revamped objective system that is fully scriptable using LUA. We will soon publish a reference to the Game API. Stay tuned!
Steam workshop
This week, we added Steam workshop support. This will significantly improve our ability to iterate on the map and mission designs.
You can instantly share full custom games and discover others that the community makes. We will invest more in this aspect and hope to have a strong modding community around this game.
We added a new tool to improve our mission design workflow: LUA scripting. This will allow us to create the tutorial, campaign, and skirmish missions much faster. As we gradually build the Game scripting API, we aim to create a powerful and friendly experience for RTS modders.
Objective System
We have a new, revamped objective system that is fully scriptable using LUA. We will soon publish a reference to the Game API. Stay tuned!
Reopening the Demo
We are working hard to stabilize the demo for immediate release. We are tentatively aiming for April 1st, but we will most likely delay it by 1 or 2 weeks for a much better tutorial and mission one flow.
Thank you for your support! The Powerplay RTS Team