In this update9
Full notes
Full Powerplay update
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What changed
- Gameplay
Powerplay changes
We are excited to reveal The Powerplay demo during the Real-time Strategy Fest. We hope you have fun and are looking forward to your feedback!
New building: The Wood Extractor
The goal of this building is to make wood extraction automatable. Once you have a mine, a pump, and a wood extractor, you have achieved full automated extraction of raw resources and you can use your units to focus exclusively on base building and combat.
New Command System in the Mission Editor
We implemented a command system to define enemy waves. You can define a sequence of units, their group sizes, and the interval between their spawns. You can also define which resource or weapon each unit group is carrying.
Improved conveyor feedback
We added many features to control the flow of resources, and to understand what is going on with conveyors (whether they are blocked, or not accepting certain resource types, etc.)
New UI (in progress)
General improvements and polish
Ability to set rally points on buildings * Units are no longer blocked by conveyor belts! This was very popular during playtesting, as it was very frustrating to control units when conveyors are blocking their path
New building: The Radar Tower
Reveal enemies by dispelling the fog of war. Can be used both for defense and attack.
New building: The Defense Turret
A reliable companion for defending your base. Cannot attack air units.
New building: The Rocket Pod
Obliterates ground units and can attack air units.
New building: The Plane Factory
We are cooking a unique aerial gameplay mechanic, stay tuned!
Thank you all for helping us make the best RTS. We really appreciate your support! The Powerplay Team
Source
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