HomeGamesUpdatesPricingMethodology
Steam News22 January 20251y ago

RTS Fest Demo is Live!

We are excited to reveal The Powerplay demo during the Real-time Strategy Fest. We hope you have fun and are looking forward to your feedback!

In this update9

Full notes

Full Powerplay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Gameplay
changedNew Command System in the Mission EditorWe implemented a command system to define enemy waves. You can define a sequence of units, their group sizes, and the interval between their spawns. You can also define which resource or weapon each unit group is carrying.
addedImproved conveyor feedbackWe added many features to control the flow of resources, and to understand what is going on with conveyors (whether they are blocked, or not accepting certain resource types, etc.)
removedGeneral improvements and polishAbility to set rally points on buildings * Units are no longer blocked by conveyor belts! This was very popular during playtesting, as it was very frustrating to control units when conveyors are blocking their path
addedNew building: The Radar TowerReveal enemies by dispelling the fog of war. Can be used both for defense and attack.
changedNew building: The Plane FactoryWe are cooking a unique aerial gameplay mechanic, stay tuned!

Powerplay changes

changedWe implemented a command system to define enemy waves. You can define a sequence of units, their group sizes, and the interval between their spawns. You can also define which resource or weapon each unit group is carrying.
addedWe added many features to control the flow of resources, and to understand what is going on with conveyors (whether they are blocked, or not accepting certain resource types, etc.)
removedAbility to set rally points on buildings * Units are no longer blocked by conveyor belts! This was very popular during playtesting, as it was very frustrating to control units when conveyors are blocking their path
addedReveal enemies by dispelling the fog of war. Can be used both for defense and attack.
changedWe are cooking a unique aerial gameplay mechanic, stay tuned!

We are excited to reveal The Powerplay demo during the Real-time Strategy Fest. We hope you have fun and are looking forward to your feedback!

New building: The Wood Extractor

The goal of this building is to make wood extraction automatable. Once you have a mine, a pump, and a wood extractor, you have achieved full automated extraction of raw resources and you can use your units to focus exclusively on base building and combat.

New Command System in the Mission Editor

We implemented a command system to define enemy waves. You can define a sequence of units, their group sizes, and the interval between their spawns. You can also define which resource or weapon each unit group is carrying.

Improved conveyor feedback

We added many features to control the flow of resources, and to understand what is going on with conveyors (whether they are blocked, or not accepting certain resource types, etc.)

New UI (in progress)

General improvements and polish

  • Ability to set rally points on buildings * Units are no longer blocked by conveyor belts! This was very popular during playtesting, as it was very frustrating to control units when conveyors are blocking their path

New building: The Radar Tower

Reveal enemies by dispelling the fog of war. Can be used both for defense and attack.

New building: The Defense Turret

A reliable companion for defending your base. Cannot attack air units.

New building: The Rocket Pod

Obliterates ground units and can attack air units.

New building: The Plane Factory

We are cooking a unique aerial gameplay mechanic, stay tuned!

Thank you all for helping us make the best RTS. We really appreciate your support! The Powerplay Team

Source

Steam News / 22 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.