We are officially registered for the Real-Time Strategy Fest! Participating in this event is an important milestone for us, and we're eager to showcase our game to a wider audience.
Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Events
Gameplay
Maps
changedWe are officially registered for the Real-Time Strategy Fest! Participating in this event is an important milestone for us, and we're eager to showcase our game to a wider audience. We look forward to engaging with the community and receiving feedback during the festival.
changedCombat polishWe enhanced the visual effects in combat, particularly the muzzle flash, gunshot effects, and death animations. These updates make encounters more engaging while trying to avoid overwhelming players with visual noise. We think we strike a nice balance this time but are open to more feedback.
addedNew indicatorsWe also focused on improving the feedback indicators. This includes adding motion indicators and action loop indicators. These improvements aim to make the game more intuitive and responsive to player commands.
addedNew BiomeWe're introducing a new spring biome. This environment brings a fresh aesthetic. We will experiment further with other biomes. This will make the sandbox mode more interesting and allow players to create more visually appealing worlds.
addedNext DemoWe are working hard on making a new demo. I can confirm that it will include sandbox mode and you will be able to create your own maps. But my main goal is to nail the single-player experience. This is the next big milestone for this game. We are excited about it and we will try to share more development updates along the way. Thank you all for your support. Please wishlist the game and if you want to get the upcoming demo, signup on our website
Powerplay changes
changedWe are officially registered for the Real-Time Strategy Fest! Participating in this event is an important milestone for us, and we're eager to showcase our game to a wider audience. We look forward to engaging with the community and receiving feedback during the festival.
changedWe enhanced the visual effects in combat, particularly the muzzle flash, gunshot effects, and death animations. These updates make encounters more engaging while trying to avoid overwhelming players with visual noise. We think we strike a nice balance this time but are open to more feedback.
addedWe also focused on improving the feedback indicators. This includes adding motion indicators and action loop indicators. These improvements aim to make the game more intuitive and responsive to player commands.
addedWe're introducing a new spring biome. This environment brings a fresh aesthetic. We will experiment further with other biomes. This will make the sandbox mode more interesting and allow players to create more visually appealing worlds.
addedWe are working hard on making a new demo. I can confirm that it will include sandbox mode and you will be able to create your own maps. But my main goal is to nail the single-player experience. This is the next big milestone for this game. We are excited about it and we will try to share more development updates along the way. Thank you all for your support. Please wishlist the game and if you want to get the upcoming demo, signup on our website
We are officially registered for the Real-Time Strategy Fest! Participating in this event is an important milestone for us, and we're eager to showcase our game to a wider audience. We look forward to engaging with the community and receiving feedback during the festival.
Combat polish
We enhanced the visual effects in combat, particularly the muzzle flash, gunshot effects, and death animations. These updates make encounters more engaging while trying to avoid overwhelming players with visual noise. We think we strike a nice balance this time but are open to more feedback.
New indicators
We also focused on improving the feedback indicators. This includes adding motion indicators and action loop indicators. These improvements aim to make the game more intuitive and responsive to player commands.
New Biome
We're introducing a new spring biome. This environment brings a fresh aesthetic. We will experiment further with other biomes. This will make the sandbox mode more interesting and allow players to create more visually appealing worlds.
Next Demo
We are working hard on making a new demo. I can confirm that it will include sandbox mode and you will be able to create your own maps. But my main goal is to nail the single-player experience. This is the next big milestone for this game. We are excited about it and we will try to share more development updates along the way. Thank you all for your support. Please wishlist the game and if you want to get the upcoming demo, signup on our website