Early Demo We presented an early demo at the MGE expo beginning of summer. It was very well received and we got plenty of feedback that kept us busy all summer.
Full notes
Full Powerplay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Maps
changedGoodbye ThreeJS, Hello Unity ːsteamhappyːEveryone who saw the demo assumed that the game was made with Unity. The game has always been in ThreeJS. Things were great when I was prototyping. However, as the game became more complex, I spent much time working on tools and the game engine. I built an entire editor from scratch, and many tools to support prefabs and ECS workflow. I worked a lot on the engine, in particular for pathfinding, but also on things that people take for granted, such as particle systems and collision detection.
changedGoodbye ThreeJS, Hello Unity ːsteamhappyːThis is no dunk on ThreeJS, which is a fantastic and reliable framework for graphic programming. But video games need workflow tools and a whole set of features which a graphic framework is simply lacking. So In June, I made the difficult decision to switch to Unity. I'm happy to report that things went very well! At this point, I'm 100% back to working on gameplay. ːsteamhappyː
changedGameplay UpdateI worked on making the conveyor belt mechanic more accessible. During the MGE expo, many people struggled to build their industrial chain, which is a shame. We had a free-form definition of conveyors and it was difficult to control the flow of resources once the conveyors were in place.
addedGameplay UpdateThe new conveyor system uses pathfinding to generate optimal connections between buildings. It's also possible to filter which resources go on a conveyor and to start/stop a conveyor. My wife thinks this new system is good, which is a great sign!
addedNext DemoWe are working hard on making a new demo. I can confirm that it will include sandbox mode and you will be able to create your own maps. But my main goal is to nail the single-player experience. This is the next big milestone for this game. We are excited about it and we will try to share more development updates along the way. Thank you all for your support. Please wishlist the game and if you want to get the upcoming demo, signup on our website
Powerplay changes
changedEveryone who saw the demo assumed that the game was made with Unity. The game has always been in ThreeJS. Things were great when I was prototyping. However, as the game became more complex, I spent much time working on tools and the game engine. I built an entire editor from scratch, and many tools to support prefabs and ECS workflow. I worked a lot on the engine, in particular for pathfinding, but also on things that people take for granted, such as particle systems and collision detection.
changedThis is no dunk on ThreeJS, which is a fantastic and reliable framework for graphic programming. But video games need workflow tools and a whole set of features which a graphic framework is simply lacking. So In June, I made the difficult decision to switch to Unity. I'm happy to report that things went very well! At this point, I'm 100% back to working on gameplay. ːsteamhappyː
changedI worked on making the conveyor belt mechanic more accessible. During the MGE expo, many people struggled to build their industrial chain, which is a shame. We had a free-form definition of conveyors and it was difficult to control the flow of resources once the conveyors were in place.
addedThe new conveyor system uses pathfinding to generate optimal connections between buildings. It's also possible to filter which resources go on a conveyor and to start/stop a conveyor. My wife thinks this new system is good, which is a great sign!
addedWe are working hard on making a new demo. I can confirm that it will include sandbox mode and you will be able to create your own maps. But my main goal is to nail the single-player experience. This is the next big milestone for this game. We are excited about it and we will try to share more development updates along the way. Thank you all for your support. Please wishlist the game and if you want to get the upcoming demo, signup on our website
Early Demo
We presented an early demo at the MGE expo beginning of summer. It was very well received and we got plenty of feedback that kept us busy all summer. We are getting ready to release another demo to a wider audience. If you are interested, don't hesitate to sign up on our website
Goodbye ThreeJS, Hello Unity ːsteamhappyː
Everyone who saw the demo assumed that the game was made with Unity. The game has always been in ThreeJS. Things were great when I was prototyping. However, as the game became more complex, I spent much time working on tools and the game engine. I built an entire editor from scratch, and many tools to support prefabs and ECS workflow. I worked a lot on the engine, in particular for pathfinding, but also on things that people take for granted, such as particle systems and collision detection.
This is no dunk on ThreeJS, which is a fantastic and reliable framework for graphic programming. But video games need workflow tools and a whole set of features which a graphic framework is simply lacking. So In June, I made the difficult decision to switch to Unity. I'm happy to report that things went very well! At this point, I'm 100% back to working on gameplay. ːsteamhappyː
Gameplay Update
I worked on making the conveyor belt mechanic more accessible. During the MGE expo, many people struggled to build their industrial chain, which is a shame. We had a free-form definition of conveyors and it was difficult to control the flow of resources once the conveyors were in place.
The new conveyor system uses pathfinding to generate optimal connections between buildings. It's also possible to filter which resources go on a conveyor and to start/stop a conveyor. My wife thinks this new system is good, which is a great sign!
Next Demo
We are working hard on making a new demo. I can confirm that it will include sandbox mode and you will be able to create your own maps. But my main goal is to nail the single-player experience. This is the next big milestone for this game. We are excited about it and we will try to share more development updates along the way. Thank you all for your support. Please wishlist the game and if you want to get the upcoming demo, signup on our website