In this update1
Full notes
Full Pound for Pound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Pound for Pound changes
Post Fight Interviews Update
Happy to announce that Post-Fight Interviews are now live in the game.
After each Main Event and Co-Main Event, the winner will now be interviewed following the fight. This marks the beginning of a major feature expansion as we start adding real personality to the fighters in the game.
In the coming weeks, we’ll be introducing weigh-ins, pre-fight press conferences, and more direct interactions with fighters. Think of this as the foundation for giving each fighter a unique personality and more opportunities to showcase it in different ways.
We’re excited to get this into your hands. Let us know what you think.
Full Release Notes
New Features
Fighters now give post-fight interviews after co-main and main event bouts, reacting to the fight outcome and sharing their future plans based on personality and career context. Interviews can trigger world effects like rivalries, title shot demands, and retirement hints.
Expanded the fighting styles system from 7 to 13 styles (including Submission Hunter, Clinch Fighter, Wrestle-Boxer, Scrambler, Cage Cutter, and Volume Striker) and disciplines from 11 to 13, with each style now meaningfully affecting fight decisions.
Fighter nationality now influences discipline selection through regional modifiers, so fighters from different countries trend toward regionally authentic martial arts backgrounds.
Added a guided card builder walkthrough and location selection tutorial to help new players set up their first events.
Added anonymous telemetry tracking across major game systems with an opt-out toggle in settings, to help us understand how players engage with different features.
Improvements
Fighting style is now displayed across all major UI screens including the bout editor, free agency, fighter profiles, quick view, and selection rows.
AI promotions will no longer sign free agents who are already booked for one of your upcoming events.
The simulation can no longer be advanced to an unfinished event, and a warning is shown when scheduling an incomplete fight card.
Tuned cities and venue capacity for better variety.
Added settings toggles for tutorials and telemetry opt-out.
Bug Fixes
Fixed championship defense counts getting out of sync after saving and loading a game. Existing saves will self-heal on load.
Fixed the "YOUR ROSTER" tag incorrectly appearing on fighters signed to any promotion, not just yours.
Fixed bout order in the results wizard not matching the order shown in the card builder.
Fixed various UI crashes caused by deferred callbacks firing during scene teardown.
Fixed boot camp and local promotions incorrectly having championship belts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
