In this update3
Full notes
Full Pound for Pound update
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What changed
- UI and audio
- Events
- Balance
- Gameplay
- Fixes
- Performance
Pound for Pound changes
New Features
"This Week in MMA" has been completely rebuilt with a tabbed interface (Events, Free Agency, News, Your Promotion) showing activity across the entire MMA world, not just your promotion. Fighter info cards throughout the screen use a new full-bleed portrait design.
The alerts panel now sorts notifications into Priority, Notice, and Info tabs with count badges. Clicking an alert opens a detailed view with fighter cards, event info, and clickable navigation. New alert types cover weight class changes and training progress with per-fighter stat improvement breakdowns, and repeated alerts from multi-week sims are grouped into a single notification.
Improvements
Fighter retirement logic has been overhauled. The system now evaluates the full career picture — age, loss streaks, win rate, trajectory, damage taken, and fight volume.
Smart Fill now prefers matchups between fighters already on your roster before pulling in free agents.
Regional fighting style and state modifier bonuses now affect the hype of every featured bout on your card, not just the main event. Higher-billed fights still get the biggest boost.
The fighter profile has been reorganized: fight history has its own dedicated tab, the scouting report uses a cleaner 3-column layout, star power shows tier names instead of raw stats, and fight history rows now show the opponent's record at the time of the fight.
The dashboard layout is tighter with a smaller event poster, scrollable alerts list, and hopefully no vertical scrolling.
The round timer now counts down from 5:00 to 0:00 like a real broadcast clock.
Promotion abbreviations can now be up to 10 characters (previously 4).
SVG icons (flags, UI elements) render at higher resolution for sharper visuals.
Bug Fixes
AI promotions now properly factor in fighter records when making signing decisions.
Fixed issue where default fighter image could be assigned to a fighter.
Fixed a race condition where pressing keyboard shortcuts during Sim to Event could corrupt game state by running two simulations at once.
Fixed a crash during event completion when using Sim to Event.
Fixed a crash when clearing fighter slots in the bout editor during card building.
Fixed a crash on the milestone celebration screen that could cause it to skip ahead before loading.
Fixed a crash that could occur during certain scene transitions.
Fixed the tutorial spotlight getting out of sync if you navigated away while a step was loading.
Fixed double-clicking the Book button on a suggestion adding the same matchup twice.
Fixed the fight restarting from the beginning when switching commentary modes mid-fight.
Fixed the inactive fighter alert count capping at 3.
Fixed unaffordable contract options being clickable on the post-event screen. Token balance is now pinned above the scroll area.
Fixed missing space in clinch strike names on the finish display.
Source
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