In this update8
Full notes
Full Possible One: Lunar Industries update
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What changed
- Compatibility
- Fixes
- Gameplay
- Balance
- Maps
- Events
Possible One: Lunar Industries changes
Hello Industrialists and Astronauts!
Over the past week, we ran our latest Beta Test, and the response from the community has been incredible. Steam post image
Thanks to all of you who jumped in to play, we received a ton of great feedback and multiple bug reports from players pushing the limits of their settlements. We took all of that data straight to the engineering bay, and we are thrilled to announce that we have addressed and fixed all the reported issues.
This brings us to our newly updated and much more stable build: Version 0.7.03.0203. We want to send a massive thank you to everyone who participated and shared their thoughts. Your dedication and feedback are crucial in helping us polish the experience as we get closer to Early Access. The Upstairs Games Team
Version 0.7.03.0202 Fixes
Gameplay & Balancing
Tutorial now starts with 100 Regolith, allowing players to build access roads.
Tutorial timer and pause were removed. The game now starts on Day 1.
Outposts now deploy with their starting vehicles.
Balanced construction demolition resource refunds.
Research was rebalanced so scout and production buildings unlock much faster.
Added Silicon and Unknown resources to all maps.
Reduced the “Critical supplies missing” warning from 7 days to 4 days of food left.
Reworked hunger, starvation, and shipment timing events.
Balanced repeating events.
Maintenance system restored. Buildings can now break down.
Vehicle maintenance restored. Vehicles can now break down.
Reworked Maintenance Building unlock, mission unlocks, and astronaut durability.
Scout & Exploration
Fixed scouts getting stuck and not returning to base.
Fixed scouts not going to a POI when assigned mid-drive.
Fixed scout waypoints not showing a marker under the cursor during construction.
Improved scout functionality, including multi-seat support, region scouting via Astrotech, and clearer marker icons.
Added “wrong astronaut” hover feedback for scout assignments.
Fixed scout bay disappearing from the build bar after being demolished.
Buildings, Vehicles & Resources
Fixed mining sites producing half of the intended quantity, which was making the game harder than intended.
Fixed storage input being blocked.
Fixed vehicles freezing when buildings break.
Fixed dozer breaking too fast after the tutorial.
Fixed cafeteria incorrectly increasing sleeping pod capacity.
Fixed structural fabricator getting stuck waiting.
Forklift and printer were replaced by the new constructor across the tutorial, missions, and shipments.
UI & UX
Added a new volumetric lighting effect.
Improved Research Cluster UI.
Added Stage 3 rewards display.
Tweaked the research points tooltip.
Icons now disappear at a distance, reducing UI clutter.
Fixed blurry loading screen when loading right after starting a new game.
Credits screen now resets when reopened and no longer leaks clicks to the menu underneath.
- Options menufixed scroll position and false “discard changes” prompt.
Fixed players being unable to open the Habitat menu.
Fixed players being unable to pause with P.
Contracts & Progression
Fixed Phase 2 only showing 2 contract bases instead of all available contract bases.
Fixed spaceship showing “Not enough beds on site” instead of “Astronaut cap reached.”
Fixed astronaut count on the ship not allowing players to fill the cap to the maximum.
Fixed astronaut count during ship delivery resetting to its previous value.
Other Fixes
Fixed players being unable to demolish scout markers.
Fixed astronauts having no names.
Additional bug fixes and stability improvements.
Source
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