In this update11
Full notes
Full Possible One: Lunar Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Possible One: Lunar Industries changes
Hello Industrialists and Astronauts!
It has been a busy stretch on the frontier, and it is all powered by your feedback. Thank you for every bug report, every suggestion, and every post in the community. We read all of it, and it keeps shaping where Possible One goes next.
This week's update is live now. The headline is a big one for your crew, your astronauts now step outside and walk the lunar surface, and new Commanders get a smoother first hour on the Moon. Here is what is new, with the full changelog below.
Your Astronauts Step Outside
Your astronauts no longer simply appear at their posts. With the new EVA system they suit up and walk the regolith, with fresh moon walk animations, dust kicking up behind their boots, and a much clearer presence on the surface. EVA paths now connect the buildings they work, an EVA indicator helps you follow your crew, and they keep their footing, walking in place, even while the game is paused.
A Smoother Start for New Commanders
We have improved the tutorial with more text and clearer explanations, along with new tutorial guides, so new Commanders always understand the next step. Whether you are starting a fresh colony or pointing a friend toward their first, the first hour on the Moon is clearer than ever.
You Make This Possible 💖
None of this happens without you. Every report and every idea from the community lands on our desks and shapes the game you are playing. Thank you for being part of the journey, the best is still ahead.
And as always, the best way to help is to press F8 in game to send us bugs and feedback.
See you on the surface, The Possible One Team
Version 0.7.04.0221 Changelog
Astronaut EVA
Astronauts now go outside and walk the surface to operate the buildings they are assigned to, with new moon walk animations, EVA paths between structures, and an on surface indicator to follow your crew.
Tutorial
The tutorial now has more text and clearer explanations, along with new tutorial guides to walk new Commanders through the early game.
Astronauts and Vehicles
Fixed astronaut position inside their stations across multiple locations.
Fixed vehicle bay cargo handling.
Space ships now slow down on approach.
Fixed Scout Bay and Vehicle Garage issues.
Fixed the Hauler not delivering when no astronaut was present in the outpost, which created a soft lock.
Construction and Demolition
Fixed Crossbridge demolition.
Graphics
Fixed Silicon Fabricator scale.
Fixed the Reactor material.
Fixed the Scout Bay material.
Fixed the Habitat.
Balance and Economy
Changed some research items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
