Full notes
Full Possible One: Lunar Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
- Workshop
- UI and audio
- Events
Hello Industrialists and Astronauts!
It has been an incredible journey since we launched into Early Access, and we want to start by sending a massive thank you to everyone who has supported us, played the game, and shared their thoughts. The response has been amazing.
We have been actively reading your feedback and are constantly implementing changes.
We've already squashed a bunch of bugs to stabilize your operations, but more importantly, we are laying the groundwork for the future of Possible One. Today, we want to share exactly where we are taking this game. We are excited to share our development Timeline with you, This is what we have planned for you for Possible One Lunar Industries
Upcoming Updates
Our Dev Team at Upstairs Games plan to release updated versions of the game (bug fixes and new in-game systems and features), along our advancement at a rate of at least every two weeks.
More Quality-of-Life Improvements on the Horizon
4K Resolution Support - Native 4K rendering for high-end displays
Steam Deck Verified - Full controller support and UI scaling for handheld play
Ultrawide Monitor Support - 21:9 and 32:9 aspect ratio compatibility
Modding Support / Steam Workshop - Community content tools for extended replayability
Accessibility Options - Font size scaling, UI contrast settings, and subtitles
Photo Mode - A camera tool to capture the lunar environment for community sharing
Localization Expansion - Support additional languages
You Make This Possible 💖
None of this would be possible without you. Every review, every bug report, every suggestion in the community, it all matters and it all shapes what this game is becoming. You are not just players, you are part of the team.
We are just getting started, and the best is truly yet to come. Thank you for believing in us and for being here from the beginning. The Moon is ours to build, together.
See you on the surface, The Possible One Team
Version 0.7.04.0206 Changelog
New Features
In-Game Guide System
Added a new in-game Guide/Wiki system.
Pressing G on an item now opens the relevant Wiki explanation.
Added Guide pages for buildings, vehicles, resources, events, objectives, and other game systems.
New Game Setup
Redesigned the Expedition/New Game setup into a simpler single-page flow.
Added an Enable Guide option to the New Game setup.
Updated difficulty selection to icon-based buttons.
Fixed tutorial toggle behavior in the New Game setup.
Fixed the Skip Tutorial flow.
Tutorial and Guide Missions
Added a new tutorial mission: Build a Research Lab.
Added a new Wiki Guide mission to introduce players to the Guide system.
Added tutorial construction limitations for specific cells.
Added error feedback when trying to build, scan, clear rocks, or scout outside allowed tutorial areas.
Fixed a tutorial softlock involving range extenders and electric relays.
Improved guidance for assigning astronauts to deployers.
Construction and Demolition
Corridors can now be demolished, even when connected to active buildings.
Improved demolition behavior for Scout Bay, Cargo Storage, and Outposts.
Fixed cases where demolition could leave vehicles stuck.
Fixed demolishing an Outpost during construction.
Fixed Scout Bay demolition without a Vehicle Garage.
Fixed crossbridge placement on corridors and under-construction corridors.
Fixed excavator placement issues.
Blocked scanning and rock-clearing outside the buildable region.
Fixed leftover liquid pipes after corridor removal.
Updated demolition refund behavior to better match construction costs.
Fixed returned resources for demolished buildings.
Astronauts and Vehicles
When a Habitat is disconnected or demolished, astronauts inside now wait in the Central Hub for reassignment.
Fixed rescue vehicle assignment.
Fixed scouts getting stuck after scouting.
Renamed Central Hub Deployer to Outpost Deployer.
Added a no-driver alert for the Outpost Deployer.
Fixed Ground Survey mission completion when sending the scout from the mining-site panel.
Research and Rewards
Research Labs can now generate Industry Points or Discovery Points.
Reworked parts of the Research Menu.
Added a new rewards indicator showing unlocked menus and items gained from research or contracts.
Balance and Economy
Greenhouse construction cost now uses Pressurized Components.
Updated research-point production rate.
Reputation is now displayed without the percent sign.
UI and HUD
Changed the custom software cursor.
Improved keyword highlighting in popup and tutorial text.
Added the Resource Menu to Star View.
Fixed the resources tab showing 0/0 in Star View.
Improved Shipment window opening speed.
Fixed Shipment capacity frame behavior in tutorial mode.
Removed the power button from the Habitat menu.
Fixed contract-button highlight behavior.
Fixed the bottom bar disappearing in Star View.
Added new discovery, industry, reputation, and mission icons.
Improved build-error message duration.
Updated Research Window visuals and related UI elements.
Stability
Added a pre-load warning for older save files.
Fixed black-screen related errors.
Fixed an initialization race issue.
Fixed a resolution-change crash.
Fixed Esc-skip visual flashing.
Fixed unknown event display issues.
Fixed event UI unsubscribe issue.
Source
Changelog.gg summarizes and formats this update. How we read updates.
