March Update Preview: Expanding the Lunar Frontier The demo is humming along beautifully, and that is thanks to you.
In this update4
Full notes
Full Possible One: Lunar Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition5 changes0 removals
Performance
Balance
UI and audio
changedMarch Update Preview: Expanding the Lunar FrontierAs we look toward next month, our focus is shifting toward deeper systems and long-term stability. Here is a look at what the team is prioritizing:
addedNarrative and Event System ImplementationWe are hard at work on story and world-building content. This is being coupled with the implementation of our brand-new Event System. We are excited to bring more life to the moon; expect procedural and scripted moments that will make your colony feel like a living, breathing part of a larger history.
changedLocalizationSpace is for everyone. We want to ensure that as many people as possible can manage their outposts in their native tongue. We are beginning the process of translating the experience to reach a global audience of commanders.
changedLate-Game OptimizationBig bases should not mean big lag. We are pushing a series of optimization passes specifically designed to support those massive, late-game lunar complexes. Our goal is to keep your frame rates steady even as your oxygen scrubbers and power grids span the horizon.
changedLate-Game OptimizationWe are incredibly grateful to our wishlist followers and beta testers for the ongoing support. Your insights are invaluable as we refine the simulation.
changedLate-Game OptimizationStay tuned for more updates as we get closer to deployment!
Possible One: Lunar Industries changes
changedAs we look toward next month, our focus is shifting toward deeper systems and long-term stability. Here is a look at what the team is prioritizing:
addedWe are hard at work on story and world-building content. This is being coupled with the implementation of our brand-new Event System. We are excited to bring more life to the moon; expect procedural and scripted moments that will make your colony feel like a living, breathing part of a larger history.
changedSpace is for everyone. We want to ensure that as many people as possible can manage their outposts in their native tongue. We are beginning the process of translating the experience to reach a global audience of commanders.
changedBig bases should not mean big lag. We are pushing a series of optimization passes specifically designed to support those massive, late-game lunar complexes. Our goal is to keep your frame rates steady even as your oxygen scrubbers and power grids span the horizon.
changedWe are incredibly grateful to our wishlist followers and beta testers for the ongoing support. Your insights are invaluable as we refine the simulation.
March Update Preview: Expanding the Lunar Frontier
The demo is humming along beautifully, and that is thanks to you. We have been diving deep into the feedback, reading every single bug report and suggestion, and we truly appreciate the time you are taking to help us shape the lunar frontier.
As we look toward next month, our focus is shifting toward deeper systems and long-term stability. Here is a look at what the team is prioritizing:
Narrative and Event System Implementation
We are hard at work on story and world-building content. This is being coupled with the implementation of our brand-new Event System. We are excited to bring more life to the moon; expect procedural and scripted moments that will make your colony feel like a living, breathing part of a larger history.
Localization
Space is for everyone. We want to ensure that as many people as possible can manage their outposts in their native tongue. We are beginning the process of translating the experience to reach a global audience of commanders.
Late-Game Optimization
Big bases should not mean big lag. We are pushing a series of optimization passes specifically designed to support those massive, late-game lunar complexes. Our goal is to keep your frame rates steady even as your oxygen scrubbers and power grids span the horizon.
We are incredibly grateful to our wishlist followers and beta testers for the ongoing support. Your insights are invaluable as we refine the simulation.
Stay tuned for more updates as we get closer to deployment!