Full notes
Full Possible One: Lunar Industries update
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What changed
- Gameplay
- Maps
Possible One: Lunar Industries changes
Hi everyone!
As we move closer to launching the first fully-fleshed version of Possible One, we're thrilled to reveal a feature that brings us back to the original vision of the game: Multi-Site Operations and Outposts are now officially part of your journey.
Possible One was never meant to be about a single speck of light in the void. From day one, the goal was bigger - pushing outward into the shadows of Shackleton Crater, scouting for untapped mineral wealth, uncovering new points of interest, and expanding what humanity can build and achieve on the Moon.
Now, by completing key in-game objectives, you'll earn the ability to establish Outposts - secondary operational sites you can build, manage, and benefit from. These new sites unlock additional buildable terrain inside Shackleton, giving you the space you'll need to scale your lunar industry, support more astronauts, and meet the growing demands of new contracts in the expanding cislunar economy.
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You'll need those outposts, not just because they're awesome (we think they look awesome), but because your ambitions are expanding fast, and soon your base will need enough room to house all the new buildings, vehicles, and systems we're preparing to deploy.
So get out there. Scout. Expand. Build.
Break your reliance on Earth, one crater wall at a time.
Make the Moon your industrial frontier.
And sever the supply chain back to home… step by step, contract by contract.
Go forth and make space economically viable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
