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- PolyTown
PolyTown Devlog #8 - Water system visuals & Music
Good Friday everyone! We finally have some news to share with you all! The scope of this sprint was to add all the visualizations needed to be able to place and manage the water system. As we talked in the past, the sys…
Announcement1 changeGameplay - PolyTown
PolyTown Devlog #7 - Polishing the new network system
Good Friday everyone! Unfortunately, today we have not so much to talk about. There is no issue with the game, but we had simply to work on another project with maximum priority. This will be the case also for the next…
Announcement1 changeServer - PolyTown
PolyTown Devlog #6 - Diagonals and elevations
Hello, fellow mayors! Today we're in a bit of a rush. This morning we've reached the desired point of something that has been requested from many players. It has been very fun to develop even though we had to squeeze ou…
Announcement - PolyTown
PolyTown Devlog #5 - Water & UI
Hello there, finally we are here to talk about how your citizens could drink safe water! We’re still implementing it so we’ll be able to show you in action next time. Read the full post on our website.
Announcement - PolyTown
PolyTown Devlog #4 - Services, population and traffic
Hello dear mayors! We are happy to announce that the core loop of the game has been completed! Now we are able to lay down roads, zone areas to decide where buildings must appear and to update RCI demand so you can repe…
Announcement1 changeGameplay - PolyTown
PolyTown Devlog #3 - The RCI demand core system
Happy Friday everyone! We finally tackled the second core system of the game! These last two weeks were about the foundation of the RCI system, the demand creation and consumption! Read the full post on our website.
Announcement - PolyTown
PolyTown Devlog #2 - Roads, roads, roads...
Good Friday everyone! This is our first devlog about what we worked on in the last two weeks and we never talked about our intentions on how to tackle the development of PolyTown so, first of all, let's talk about that.…
Announcement1 changePerformance






