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Steam News26 March 20263mo ago

PolyTown Devlog #2 - Roads, roads, roads...

Good Friday everyone! This is our first devlog about what we worked on in the last two weeks and we never talked about our intentions on how to tackle the development of PolyTown so, first of all, let's talk about that.

Full notes

Full PolyTown update

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What changed

0 fixes0 additions1 change0 removals
  • Performance
changedDuring the preproduction phase, which ended with the announcement of PolyTown, we investigated the visual style of the game, its mechanics and what could have been done by a team of two developers. We decided that a classic city builder with deeper mechanics was preferable than another game genre, both for the market and for us, so we settled down the design and now we're ready for the big part of the development: laying down the various systems taking into account visual appealing, expandability, maintenance and performance.

PolyTown changes

changedDuring the preproduction phase, which ended with the announcement of PolyTown, we investigated the visual style of the game, its mechanics and what could have been done by a team of two developers. We decided that a classic city builder with deeper mechanics was preferable than another game genre, both for the market and for us, so we settled down the design and now we're ready for the big part of the development: laying down the various systems taking into account visual appealing, expandability, maintenance and performance.

Good Friday everyone!

This is our first devlog about what we worked on in the last two weeks and we never talked about our intentions on how to tackle the development of PolyTown so, first of all, let's talk about that.

During the preproduction phase, which ended with the announcement of PolyTown, we investigated the visual style of the game, its mechanics and what could have been done by a team of two developers. We decided that a classic city builder with deeper mechanics was preferable than another game genre, both for the market and for us, so we settled down the design and now we're ready for the big part of the development: laying down the various systems taking into account visual appealing, expandability, maintenance and performance.

Read the full post on our website.

Source

Steam News / 26 March 2026

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