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Steam News10 April 20262mo ago

PolyTown Devlog #4 - Services, population and traffic

Hello dear mayors! We are happy to announce that the core loop of the game has been completed!

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Full PolyTown update

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Repeated intro

Hello dear mayors! We are happy to announce that the core loop of the game has been completed! Now we are able to lay down roads, zone areas to decide where buildings must appear and to update RCI demand so you can repeat these steps until there's no room for more. What we knew from the beginning was that we needed a solid foundation before moving to implement specific mechanics (like criminality, healthcare, garbage, ...). So finally during the next weeks we will be able to work on standalone systems, basically the most interesting parts where we want to have deeper mechanics, and we're very excited about that!

What changed

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  • Gameplay
changedHello dear mayors! We are happy to announce that the core loop of the game has been completed! Now we are able to lay down roads, zone areas to decide where buildings must appear and to update RCI demand so you can repeat these steps until there's no room for more. What we knew from the beginning was that we needed a solid foundation before moving to implement specific mechanics (like criminality, healthcare, garbage, ...). So finally during the next weeks we will be able to work on standalone systems, basically the most interesting parts where we want to have deeper mechanics, and we're very excited about that!

Read the full post on our website.

Source

Steam News / 10 April 2026

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