Full notes
Full Polygon War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Polygon War changes
New
New enemy Rhombus bomber — detonates a cone-shaped pH spill on impact/death
Coin pickup: golden +1 popup and coin-chime SFX
Camera zoom now scales from a 2K baseline across resolutions
Optimization
Difficulty system simplified — buttons show enemy HP% directly
Player polygons standardized to radius 100; all art/anchors/VFX realigned
HP/Stamina bars redesigned as segmented blocks and shortened — no longer cover the battlefield
Controller focus outline now gold #FFD700 and thicker, unified across UI and characters
Enemy red-dot bullets repainted with a darker chaotic shader, 1.7× larger
Stamina/shield activation ring removed — only the link line remains
Coins get a pulsing glow and sparkle; friendlies flash red and shake on hit
Ground scatter density −40%
Balance
Acid/base tile decay 10s → 5s — prevents late-game pH flooding
Fix
Hold-nails now stay attached to their character during displacement
Source
Changelog.gg summarizes and formats this update. How we read updates.
