Full notes
Full Polygon War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Balance
- Events
- Fixes
New
Added random maze-wall terrain to Bastion, making each run’s routes and combat space more varied.
Added the Treasure Goblin to Bastion, rewarding players with extra gold and treasure if defeated before it escapes.
Optimization
Cold effects now slow targets instead of fully stopping them, keeping combat flow smoother.
Rebalanced several weapon ranges so close, mid, and long-range choices feel more even.
Gold drops now pop outward before pickup, making rewards easier to read.
Fix
Fixed polygon previews, chain combo previews, and inventory focus issues in selection screens.
Fixed several empty or invalid texture rendering cases for more stable UI and combat visuals.
Source
Changelog.gg summarizes and formats this update. How we read updates.
